Hello mortals! It is Christmas today for Orthodox Christians. Merry Christmas and here is gift for you! Christmas Assets part 3 from ,,MasterHaosis Winter Factory" company!
This is last pack in trilogy (so far) and includes: Flashing Trees (trees which ocassionally change colors in 8 variations. Those supposed to be ,,electrical/LED" or similar animated props), small snowy tower or mini castle and snowfall effect (periodically is snow falling, from time to time at some area).
-Flashing Trees: What's trick? It is infantry type (known trick to make tree out of infantry), with 8 standing frames, and 40 idle frames. It should be 8 colors x 5 frames per color in idle frames. Idle 1 and 2 are same, and as result, from time to time trees are changing colors, frequently!
-Snowfall: Same as before. Infantry type with 8 blank frames, and tons of idle frames simulating snowfall. It has IsCow=yes tag, making it moving around mimicing various snowfall from time to time. It has its own custom palette. Please, have in mind that it has somewhat large number of frames. I haven't test if many of those infantry types present in map can cause lags.
Here are examples:
[SNOWB6]
Foundation=2x2
Height=5
NewTheater=yes
DemandLoad=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=20,22
DamageFireOffset1=1,-7
[SNOWINF]
Cameo=SNOWINFICON
AltCameo=SNOWINFUICO
Sequence=SnowISequence
Crawls=no
Remapable=yes
FireUp=1 ;2
PrimaryFireFLH=80,0,90
Palette=Snowp
[SnowISequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,6
Down=0,1,2
Crawl=0,1,1
Walk=0,1,1
Up=0,1,2
Idle1=8,99,0,W
Idle2=8,99,0,W
;Idle2=0,1,0,E
Die1=0,1,0
Die2=0,1,0
Die3=0,1,0
Die4=0,1,0
Die5=0,1,0
FireUp=0,1,1
FireProne=0,1,1
Paradrop=0,1,1
Cheer=0,1,0,SE
Panic=0,1,6
Deployed=0,1,0
DeployedFire=0,1,0
Undeploy=0,1,0
Fly=0,1,6
Hover=0,1,6
Tumble=0,1,0
FireFly=0,1,6
[TREEINF]
Cameo=TREEINFICON
AltCameo=TREEINFUICO
Sequence=TreeISequence
Crawls=no
Remapable=yes
FireUp=1 ;2
PrimaryFireFLH=80,0,90
;Palette=Snowp
[TreeISequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,6
Down=0,1,2
Crawl=0,1,1
Walk=0,1,1
Up=0,1,2
Idle1=8,40,0,W
Idle2=8,40,0,W
;Idle2=0,1,0,E
Die1=0,1,0
Die2=0,1,0
Die3=0,1,0
Die4=0,1,0
Die5=0,1,0
FireUp=0,1,1
FireProne=0,1,1
Paradrop=0,1,1
Cheer=0,1,0,SE
Panic=0,1,6
Deployed=0,1,0
DeployedFire=0,1,0
Undeploy=0,1,0
Fly=0,1,6
Hover=0,1,6
Tumble=0,1,0
FireFly=0,1,6
[SNOWB6]
UIName=NOSTR:Snow Castle
Name=Snow Castle
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=buildwood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
[SNOWINF]
;UIName=NOSTR:Snow Infantry
Name=Snow Infantry
Strength=400
Armor=wood
TechLevel=-1
Insignificant=yes
Sight=0
Speed=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,Special,Neutral
AllowedToStartInMultiplayer=no
Cost=0
Soylent=0
Points=0
Nominal=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
ThreatPosed=0
ImmuneToPoison=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToVeins=yes
Size=1
NotHuman=yes
Crushable=no
Disableable=no
Selectable=no
LegalTarget=no
PixelSelectionBracketDelta=-9999
Trainable=no
TiberiumProof=yes
IsCow=yes
[TREEINF]
;UIName=NOSTR:Tree Infantry
Name=Tree Infantry
Strength=400
Armor=wood
TechLevel=-1
Insignificant=yes
Sight=0
Speed=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,Special,Neutral
AllowedToStartInMultiplayer=no
Cost=0
Soylent=0
Points=0
Nominal=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
ThreatPosed=0
ImmuneToPoison=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToVeins=yes
Size=1
NotHuman=yes
Crushable=no
Disableable=no
Selectable=no
LegalTarget=no
PixelSelectionBracketDelta=-9999
Trainable=no
TiberiumProof=yes



