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Nuke Launcher
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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Mon Feb 21, 2005 6:24 am    Post subject:  Nuke Launcher Reply with quote  Mark this post and the followings unread

Ive tried to make a copy of the V3, only making it have a Nuke instead of a missle. For some reason, it fires 1 continious nuke. After a while, it explodes . Is there any way this can be fixed? Here is the ini code

; V3 Nuke
[VEH002]
UIName=Name:V3NK
Name=V3 Nuke Launcher
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=NukePayload
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=NukeCarrier
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=500
Armor=medium
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=10
Speed=5
Owner=Africans,Arabs,Confederation,Russians
Cost=7000
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no
RequiredHouses=Africans
Image=V3

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Feb 21, 2005 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

use a limbo launch weapon and your own Nuke warhead.

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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Tue Feb 22, 2005 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

sry if this sounds newbie to u(im still a tad new to modding)but whats a limbo launch weapon?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Feb 22, 2005 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

a limbo launch weapon is a shp projectile of a unit, i.e. a dog when its jumping or a terror drone when leaping, it helps simulates sucicide aircraft.

You release that you are unable to spawn new rockets and that your actually using the [NUKE] missile logic ...

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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Wed Feb 23, 2005 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Your right. Ill toy around. If all else fails, ill make a new weapon based off of V3,but more powerful and radition(this cause I cant make Voxels or SHPs and wanna avoid using someone elses). Thanks for your help

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