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Make Animation Spawn Debris?? [Solved]
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Jan 08, 2021 6:38 pm    Post subject:  Make Animation Spawn Debris?? [Solved] Reply with quote  Mark this post and the followings unread

I cant seem to make it work.

:/

Any ideas?

Last edited by AnimalMan on Mon Jan 11, 2021 10:20 pm; edited 1 time in total

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Apparently attach effect won’t spawn debris on warhead, and it won’t spawn debris on spawns, but it will create a trailer that can be used to spawn debris, and this trailer might spawn the debris requested by its warhead.  Making a I hope; tornado; possible.

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Mon Jan 11, 2021 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Definitely possible, this is directly on the attacheffect..




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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Useful to know.

I can get an attach effect with trailer, But i cant get any warhead to fire to create debris, I mean i can fire a warhead to cause damage, but it won't create debris by conventional means, even when the same weapon does create debris when fired normally.. And hmm.. I will try plug a few things in place of the trailer animation. Hopefully find something that works

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Mon Jan 11, 2021 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you add
MinDebris=0
MaxDebris=2

to the warhead? Works for me on a conventional warhead

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah the Warhead is Brute smash, which creates debris when it hits target.

But on attacheffect that warhead won't create Debris when it hits target.



I made rain effect using IsMeteor on trailer anim.
So i'm getting close.

I just gotta get those Voxels to stop falling out of the sky and start shooting out of local vector 0.

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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Heres TankOGas with maxDebris, never spawns Debris

Those explosions all constantly release from my DustDevil shp which is well hidden behind it all. But i just want 3 pieces of debris to spawn and fly out in random direction every second. So its like my tornado is constantly pulling up and hurling debris. This would be their means of causing damage.



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AnimalMan
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Location: London, England

PostPosted: Mon Jan 11, 2021 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

So it shappening it just needs trailers.


Okay i think im done for now i come back to this and tweak it up


I think i got it.



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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I feel like for this instance I will try using

OmniFire=no (doesn’t rotate when fires)
OpportunityFire=yes (Can fire at targets while moving)

And then I forget the tag name ( but the one that fires the weapon directly beneath the unit , what the desolate, chaos and psi wave uses on deploy )


Have this setup on the visceroid unit, and give it some range so it auto acquires I hope constantly, while maintaining random movement. And see if this gives me a better debris spawn effect that more closely resembles what am after.

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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread





I want the brute attack effect, coming from the center of the dust-devil

But as you can see, Dust Devil spawns meteors from underground, around 1 tile below its current elevation. This prevents constant spewing of debris only when it is near low elevation or is itself, elevated.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Jan 11, 2021 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Progress



finally





For the record its firing a naval torpedo that instantly detonates into a warhead that generates Debris, no attach effect nothing.

warhead has Verses=1%,1%,1%,100%,20%,100%,1%,1%,1%,1%,1%

Omnifire=no
OpportunityFire=yes
FireOnce=true
Projectile=Torpedo

CanPassiveAquire=true , Range=99, GuardRange=99, LargeVisceroid=yes


You can make an attach effect or have the weapon itself damage the unit, So to put a lifespan on your tornado if you wanted to make like a superweapon out of it and combine it with attacheffect ismeteor explosions for a generic damage radius or to make it appear as if its disturbing the dust around it creating mini dust clouds

To disable self damage AffectsOwner=


I imagine this same concept can create a tank that constantly leaks radiation

if you dont want your or your enemy units retaliating to its warhead despite it being civilian and insignificant AffectsEnemies=no and then apply generic damage via attach effect system


I probably going to experiment with Subterrainean locomotor on these babies. Hopefully a long distance move could cause an underground move and then re-emerge apparently from nowhere





The interesting part is should one make a superweapon out of such a unit, And it was slowly killing itself. the interesting part is WaterImage on the unit. Which although you couldnt change the dust image surrounding it, the main units water image could make it very interesting super weapon.

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