Apparently attach effect won’t spawn debris on warhead, and it won’t spawn debris on spawns, but it will create a trailer that can be used to spawn debris, and this trailer might spawn the debris requested by its warhead. Making a I hope; tornado; possible. QUICK_EDIT
I can get an attach effect with trailer, But i cant get any warhead to fire to create debris, I mean i can fire a warhead to cause damage, but it won't create debris by conventional means, even when the same weapon does create debris when fired normally.. And hmm.. I will try plug a few things in place of the trailer animation. Hopefully find something that works QUICK_EDIT
Heres TankOGas with maxDebris, never spawns Debris
Those explosions all constantly release from my DustDevil shp which is well hidden behind it all. But i just want 3 pieces of debris to spawn and fly out in random direction every second. So its like my tornado is constantly pulling up and hurling debris. This would be their means of causing damage.
OmniFire=no (doesn’t rotate when fires)
OpportunityFire=yes (Can fire at targets while moving)
And then I forget the tag name ( but the one that fires the weapon directly beneath the unit , what the desolate, chaos and psi wave uses on deploy )
Have this setup on the visceroid unit, and give it some range so it auto acquires I hope constantly, while maintaining random movement. And see if this gives me a better debris spawn effect that more closely resembles what am after. QUICK_EDIT
I want the brute attack effect, coming from the center of the dust-devil
But as you can see, Dust Devil spawns meteors from underground, around 1 tile below its current elevation. This prevents constant spewing of debris only when it is near low elevation or is itself, elevated. QUICK_EDIT
You can make an attach effect or have the weapon itself damage the unit, So to put a lifespan on your tornado if you wanted to make like a superweapon out of it and combine it with attacheffect ismeteor explosions for a generic damage radius or to make it appear as if its disturbing the dust around it creating mini dust clouds
To disable self damage AffectsOwner=
I imagine this same concept can create a tank that constantly leaks radiation
if you dont want your or your enemy units retaliating to its warhead despite it being civilian and insignificant AffectsEnemies=no and then apply generic damage via attach effect system
I probably going to experiment with Subterrainean locomotor on these babies. Hopefully a long distance move could cause an underground move and then re-emerge apparently from nowhere
The interesting part is should one make a superweapon out of such a unit, And it was slowly killing itself. the interesting part is WaterImage on the unit. Which although you couldnt change the dust image surrounding it, the main units water image could make it very interesting super weapon. QUICK_EDIT
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