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Tech Offshore Oil Derrick [Download]
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Jan 16, 2021 12:33 am    Post subject:  Tech Offshore Oil Derrick [Download] Reply with quote  Mark this post and the followings unread



Snow and Temp versions
If you figure out how to make the Rubble Work on water let me know. Smile
if you nice tactical make map with it show or share (my entry is element 410=CAOSOILD)

GL HF

ArtMD.ini

Code:
 
[CAOSOILD]
Normalized=yes
Remapable=no
Foundation=4x4
Height=6
;Buildup=CAHOSP
NewTheater=yes
ActiveAnim=CAOSOILD_A
ActiveAnimDamaged=CAOSOILD_AD
ActiveAnimZAdjust=1
ActiveAnimPowered=no
ActiveAnimTwo=CAOSOILD_C
ActiveAnimTwoDamaged=CAOSOILD_CD
ActiveAnimTwoZAdjust=20
;ActiveAnimTwoYSort=543
ActiveAnimTwoPowered=no
ActiveAnimThree=CAOSOILD_F
ActiveAnimThreeZAdjust=-50
;ActiveAnimThreeYSort=362
ActiveAnimThreePowered=no
DemandLoad=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=6
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10

[CAOSOILD_A]
Layer=ground
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=32
LoopCount=-1
Rate=220
DemandLoad=true
Shadow=yes

; Oil Derrick damaged idle animations
[CAOSOILD_AD]
Image=CAOSOILD_A
Layer=ground
NewTheater=yes
Start=33
LoopStart=33
LoopEnd=64
LoopCount=-1
Rate=220
;DemandLoad=true
Shadow=yes

[CAOSOILD_C]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes

[CAOSOILD_CD]
Image=CAOSOILD_C
Normalized=yes
Start=16
LoopStart=16
LoopEnd=29
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes

[CAOSOILD_F]
Layer=ground
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=300
;DemandLoad=true
Shadow=yes


RulesMD.ini


Code:


[General]
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR,CAOSOILD

[CAOSOILD]
UIName=Name:CAOSOILD
Name=Tech Offshore Oil Derrick
;BuildCat=Tech
;Prerequisite=POWER,GACNST;PROC
Strength=1500
Armor=steel
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
;TechLevel=-1
Adjacent=12
Sight=10
;Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=5
Explodes=yes
Capturable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
;NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
WorkingSound=OilDerrickLoop
LeaveRubble=yes
Unsellable=yes
NeedsEngineer=yes
CaptureEvaEvent= EVA_OilRefineryCaptured
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
Explodes=yes
DeathWeapon=OilExplosion
Insignificant=yes
Nominal=yes
Height=6


[/code]



CAOSOILD.zip
 Description:

Download
 Filename:  CAOSOILD.zip
 Filesize:  356.62 KB
 Downloaded:  469 Time(s)


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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jan 16, 2021 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Downloaded! That is nice addition. Smile

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PPM Halloween Season 2021

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Sat Jan 16, 2021 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

NICE NICE NICE!!!!!

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Call me a tourist, maybe?

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