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Tech Offshore Oil Derek + Engineer
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 13, 2021 12:50 am    Post subject:  Tech Offshore Oil Derek + Engineer Reply with quote  Mark this post and the followings unread





and for these evenings amusement ....


Its not finished yet, i still yet to add the flag.

I used a naval yard that was fixed  and uploaded (not sure if created by) xuetianyi as a base. But i somewhat heavily modified it.,


I also not sure about how an Engineer is going to capture it, or if engineers can capture Naval structures at all  Question  Laughing

if it is possible to have an amphibious engineer capture this thing, i will probably make the crane functional from its new position. So it doubles up as service depo. I'd upload frames individually like i always do but its so awkward and quite a large job to piece these ones together as its all seperate

Last edited by AnimalMan on Sat Jan 16, 2021 1:27 am; edited 1 time in total

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Jan 13, 2021 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

If you have Amphibious Engineers, then they'll capture Naval structures no problem.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jan 13, 2021 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

So cool waiting for release

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jan 13, 2021 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Somewhere there's something called "Bobengis" or "Bobengies".

Amphibious engineers on small boats.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 13, 2021 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread





Heres TMP Damage and Flag Animations + Flag Shadow (which is non-existent in game files)

Temp is complete if not i do some Rubble for it. Like normal Oil Dereks.

Ofc the Flag is optional. ( i think i prefer without) :S



Currently i have it set up like a normal structure, but i intially tried to set it up the same as civilian tech structures AKA the artmd.ini entry is called CAOSOILD (stands for Civilian (Alpha) Off Shore Oil Derek) similar to CAOILD(alpha oil derek) and i have its tmp version file is listed as CGOSOILD, and it doesnt use DemandLoad. But i wanted to name it CTOSOILD like CTOILD(oil derek) using the "T" instead of the "G" but last night the building was not visible in the game like this and i couldn't figure out why.

I'll have another try this afternoon at setting it up like a true tech structures art entry. But if you do understand why plz tell me.


I was going to make my own amphibious engineer on a boat similar to Boaty Boris, but i'l keep an eye out for the ones you mentioned.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Thu Jan 14, 2021 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread


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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Jan 15, 2021 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh so generic and temp it doesn’t really matter as that is good to know didn’t know that page existed.

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Fri Jan 15, 2021 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow! Where i can download this map?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jan 15, 2021 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

These would make good map decorations without the tech flag, just animating away in the sea.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Jan 15, 2021 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tech flags are for noobs, I'll be finishing the Snow version soon

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Jan 15, 2021 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread





Heres Arctic version. Didn't take long at all.

I'm just gonna sort out a bit of colour loss on some of this Remap barely noticable. and then i'l Zip Up.

I highly suggest using the structure W/OUT the Flag anim.

Forgive my units coming out of my Oil Dereks in the vids, i havent removed FactoryType, as i was having trouble placing them in the water in FA2 this is why i based my version at least of of the naval yard.  Very little code editing has been done atm Smile all graphic work.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jan 15, 2021 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
Tech flags are for noobs, I'll be finishing the Snow version soon

HAHAHA!

G-E wrote:
These would make good map decorations without the tech flag, just animating away in the sea.

I was about to say same! I agree on that. In matter of fact, we have plenty of stuff which we can use as decoration on ground, but no much for water.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Fri Jan 15, 2021 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyone know why my Offshore Derek is playing its idle anim before capture?

NeedsEngineer=yes ?

could it be DemandLoad=false ?

also

I have added Rubble Frames but it appears that Rubble cannot be created on water :/  LeaveRubble=yes - even though rubble is frame 3.


If i can get the rubble to spawn i will improve it, but something tells me it just wont because its water tiles. ^^ i have cleaned up that odd pixel there.

here v1 boat btw

i working in greens so its easy to recolour Only 2 shades atm. Hes south will need some re-perspective

Last edited by AnimalMan on Sat Jan 16, 2021 1:28 am; edited 1 time in total

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Jan 16, 2021 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread


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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Jan 16, 2021 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

You should try advanced rubble with Ares, force it to be immune so that you cannot attack it anymore and give it an even more damaged image as an active animation that is translucent at about 50%, that will alone look like it's underwater, destroyed and unrepairable.

And as a bonus that area is also denied movement.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Jan 16, 2021 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread




Improved Engineer

Easy recolor

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 16, 2021 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread


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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sat Jan 16, 2021 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had found that post before I made mine but I couldn’t download as my cpu says the file is corrupted. If it works for you guys might be that the drive it auto downloads to is full up.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 16, 2021 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to try 7Zip.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sun Jan 17, 2021 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread


Pirate Ivan the boat thief



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Right Click To Download This File



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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sun Jan 17, 2021 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


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