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Weapon...
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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 3:07 pm    Post subject:  Weapon... Reply with quote  Mark this post and the followings unread

I want to create a soldier that can use 4 weapons?

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maestro21
Soldier


Joined: 25 Feb 2008
Location: Philippines

PostPosted: Sun Jan 17, 2021 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Proper  "Third= "or "Tertiary=" tag has not been implemented ,yet. Since infantry units, can't use gatling logic, for now it is possible 2 seperate weapons (Primary and secondary ) and C4 ability if determined.(primary and secondary weapons' warhead
must have a Verses=0% with buildings and defences armor for proper C4 usage ,only)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jan 17, 2021 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

As maestro explained, you can't. But! You can have two weapons, plus C4 as he explained, and you can have area of effect weapon via attach effect.
For vehicle type you can bypass to have 8 weapons for example, or 10 if you wish.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jan 17, 2021 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, see here https://ppmforums.com/post-598746/#598746
Almost every his post is like this, just various requests.

Maikhoamkv, next time you post request, I will stick again similiar message, so people will know that you are here only for that, only to exploit them. Just wait some time, or be active in forums, post something else rather than requests, comment on voxels, SHP, whatever you wish. You can't just ask for things constantly rapidly.

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ maestro21 & MasterHaosis: thank you very much....

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

@MasterHaosis: It's not a request, but I want to ask, I want to learn to code, I want to mod yuri ... Ih don't know English then google translate to learn ... ... I am really sorry ... If the forum is not to learn yuri mod code, please give me a link to learn to code ... If I have not learned anything, do not know anything then how be active in forums...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 18, 2021 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, yeah, English is not your language.. on mine or of most people here. You will improve by time, everyone does.
Since you said you are here to ,,learn code and mod yuri"... You should say that before.
Forums are for that, but you need to determine what type of knowledge do you need. When you open thread to ask some question, people assume that you need that specific answer, that you already have some decent knowledge, and you are currently stuck with some problem, and cannot continue without help.
But when you want to ,,generally know how to code and mod yuri" and open constantly threads, or request things in other people's threads, that can lead someone to think that you just ask for stuff and do not want to learn or get things by harder way - by learning, trying and experimenting yourself, like everyone of us.
When I see you in every asset to ask for codes ,,send me this, send me that", I can normally question your base knowledge. If you have base knowledge you would not ask that many questions around. We all ask, veterans from here ask. But when they are stuck with something, or when they are researching/experimenting... But we do not open threads like you for every single stuff we got in mind.
What I want to tell you is that you need basic knowledge to understand some way how things work. You can't start building house from walls or roof, you need good base/foundation first. Then attach or build walls above it.
Tell me, what type of coding you are into now. Do you know how to use INI files, notepad, basic codes etc etc...? What do you know actually? Then I can suggest you some things.

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Mon Jan 18, 2021 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

due to my little foreign language knowledge I just write it briefly, which makes you uncomfortable ... i'm really sorry ... i only know ini code, notepad, basic codes ... and i have trouble difficulties on some issues, when I went to the forum, I found that the difficulty was on this page so I asked ... and my problems I tried with many different codes but with no success ... if you help me, I'm very thankful ... if you find me bothering you just say don't ever spam again then I won't disturb the forum ...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 18, 2021 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Mon Jan 18, 2021 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, I thank you for the link to learn the code ... I know how to use the XCC mixer to open the mix file and the string table editor ... I know how to create a new tank (already with hva, vxl files) but I don't know how create hva, vxl files ...

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 18, 2021 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

You welcome Smile
Oh, and as for this link, I will teach you how to use it easier:
In adress bar there is this
https://www.modenc.renegadeprojects.com/Immune
And it brings you to the page to read about immunity. But, if you find code in INI you want to learn about, for example Fraidycat=yes, you just put Fraidycat after / instead of Immune, so link will look like this https://www.modenc.renegadeprojects.com/Fraidycat
SO, UndeployDelay for example looks like this https://www.modenc.renegadeprojects.com/UndeployDelay
SO, just put code name after / and press enter. In that way you will read directly about codes much faster. But be noted that not all tags and codes are listed here. But for now it would suit you well.
Now, regarding shp and voxels. SHPs are created mostly with OSHP Builder, voxels with Voxel Sextion Editor, and here are other tools https://ppmforums.com/forum-311/featured-tools/
We have almost everything Smile
in RA2 section we have tutorials here https://ppmforums.com/forum-31/tutorials-vault/ not much, but still. So, as you are learning, it is normal that you get stuck with something and ask for help from time to time.

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Mon Jan 18, 2021 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks to you, I can know more about how to understand the code without having to ask or request from the forum ... from the link: https://www.modenc.renegadeprojects.com/
I have no aptitude for creating shp, vxl files ... I can only learn the code ... so I asked many questions on the forum regarding the code ...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 18, 2021 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

When you are ready, then you can use Ares, for more functionality. Are you using Ares already?

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Mon Jan 18, 2021 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have now upgraded to ares ... so can 1 soldier use 4 types of weapons?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jan 19, 2021 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares brings new functionalities which are not possible to stock YR engine. But that means that you know stock YR engine somewhat.

regarding 4 weapons. As we already told you. No.
If you want: Rocket Launcher, Laser, Flame Thrower and grenade for example, not possible.
Only thing what is possible is two weapons, plus C4, plus attach effect ( passive area of effect) damage.
Vehicles, however can be made to mimic how many weapons do you want

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Tue Jan 19, 2021 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I found 1 [Warheads]
227 = TITANWH

[TITANWH]
Verses = 99%, 99%, 99%, 99%, 99%, 99%, 99%, 99%, 99%, 200%, 99%
InfDeath = 10
Wall = yes
Wood = yes
Rocker = yes
MinDebris = 1
MaxDebris = 3

I know Debris is debris falling from a tank ... I want to create a separate piece for this Warheads, how do I write the code now?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jan 19, 2021 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't control what debris a warhead spawns via any simple code, you need to do it via art ini, e.g. making the warhead impact animation spawn the debris you want

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Tue Jan 19, 2021 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks XxpeddyxX ... can I combine art file and rules file so can I create my own Debris?

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Feb 25, 2021 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I am making a deploy weapon to kill the unit and turn to another unit which have differ weapon but it's kinda annoying when switching to proper weapon.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Feb 25, 2021 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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