Posted: Wed Jan 27, 2021 1:07 am Post subject:
[ARES] Manimal
Subject description: Human which can transform into both bear and raven
Hello guys! For few days I am struggling with this, and I finally made it!
I made Manimal! (there was TV series back in 80s, man with ability to transform into animals. He transformed into hawk and panther mostly). Here, my versions is corrupted one (since Devil managed to corrupt some of angels, humans and so on, he found way to corrupt this type as well), thus converting into two black animals: Bear and Raven.
Model itself is James Bond from Atomic_Noodles, I just added some idle frames (raven wings at one and bear head at another idle), and his raven as well. But Atomic_Noodles made raven flying only, it was not designed for ground, I adapted it, I recolored it and made shadows for it (original version did not have shadows). And I recolored stock bear.
So this is how it works: You select Manimal in human form, double click on it, he transforms into Bear. Double clikc to him, Bear transforms into Bird. Double click on Bird, it transforms into human again.
Why is raven not airborne? because I never managed to make flying infantry work to convert. MakeInfantry logic or something just does not work on flying units, they explode instead of convert. Raven is hover anyway, and fast.
BE NOTED: Few things you need to be warned about
-Units should not be trainable because they will lose veterancy after conversion
-You select any unit and convert, you will lose selection, you will have to select it again after conversion.
-Units always start at full health when converted!
-If you try to convert raven over water, it will die, since human cannot swim. Convert it on beach or ground only!
-You may want to move Manimal-type units away at least one cell from each other. If they are close, 3 in one cell for example, all 3 will be converted when one is converted. So, moving away will help. Do not worry, it affect only them, no other infantry.
THERE ARE LOT OF CODES, SOMEWHAT HARD TO DO, THOSE ARE IN SEPARATED TEXT FILE INSIDE. ALL YOU HAVE TO DO IS COPY PASTE. And there are few SHPS.
Once it is done, it is good for fun.
Hence you call him ManimalMan, nice name idea for a custom unit! _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Above comment was me, still getting the hang of this!
You can change your site theme to determine whether you've been signed out or not. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Why is raven not airborne? because I never managed to make flying infantry work to convert. MakeInfantry logic or something just does not work on flying units, they explode instead of convert
Woah woah woah. The rocketeer doesn’t explode? He has a death anim doesn’t he? There is jump jet logic that allows it to land I think. And walk on ground, and fly long distance; like the tib sun jet pack unit.
I think you can get that one working if you look into it QUICK_EDIT
AnimalMan, GalaxyKid11, PussyPuss, MRMIDAS, thank you guys for comments
AnimalMan wrote:
Woah woah woah. The rocketeer doesn’t explode? He has a death anim doesn’t he? There is jump jet logic that allows it to land I think. And walk on ground, and fly long distance; like the tib sun jet pack unit.
I think you can get that one working if you look into it
I made rocketeer type of raven, but like NightHawk, so it lands on ground in order to change. it cannot do it in air. And even in land it expldoes. AnimToInfantry tag seems to does not work on jumpjet infantry.
Also, Rocketeer does not die with Inf death anims, I just checked. I Put rocketeer on ground and killed it with desolator. He did not melt like other infantry. _________________
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