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[Updated] PT-100M
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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Sat Jan 30, 2021 1:51 am    Post subject:  [Updated] PT-100M
Subject description: Still no PT-76 in sight...
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Based on Soviet Object 685 amphibious light tank, with features taken from T-55AM and BMP-3M.

Those black-and-remap armor packages are mostly hollowed with light reactive armor element. They function as floatation aid, so yes, this tank can swim.

It also has a missile launcher instead of an AAMG.

This is the 2nd voxel I made from scratch. Personally, I think it is a bit too wide and not long enough.

Updated: I have released a new version below, please make sure to check it out.



pt100m_001.png
 Description:
 Filesize:  17.98 KB
 Viewed:  4735 Time(s)

pt100m_001.png



pt100m_002.png
 Description:
Minor detailing that would be probably be washed out anyway.
 Filesize:  32.25 KB
 Viewed:  4735 Time(s)

pt100m_002.png



pt100m_003.png
 Description:
Note the remap-black coloring of the side armor - I call it "clown car paint" for while it offers good contrast, it is also rather ridiculous.
 Filesize:  14.08 KB
 Viewed:  4735 Time(s)

pt100m_003.png



pt100m_004.png
 Description:
 Filesize:  1.06 MB
 Viewed:  4735 Time(s)

pt100m_004.png



pt100m_005.png
 Description:
The front flap appears detached while the tank is swimming - this is intended.
 Filesize:  1.04 MB
 Viewed:  4735 Time(s)

pt100m_005.png



pt100m.rar
 Description:
Late WinRAR version

Download
 Filename:  pt100m.rar
 Filesize:  28.88 KB
 Downloaded:  231 Time(s)


Last edited by Culverin! on Tue Mar 16, 2021 1:47 pm; edited 1 time in total

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Feb 02, 2021 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting tank. The missile is a rare touch. I like that.

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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Wed Feb 17, 2021 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I forgot to tell you guys that is an issue with the shadow of the tank - sometimes, such as when the tank is airborne-dropped, the shadow is wrongly rendered a layer above the tank, not below it as normally.

This is the first time I have ever seen a voxel displaying such a rendering issue. Please excuse my inexperience, and I apologize for releasing a voxel with a problem without asking any assistance beforehand, but could anybody point out a solution to this? I would appreciate the help, and might update the voxel with the version I have shown in the picture (with Arena APS and less toy-like decals).



PT100M_Shadow_Issue.jpg
 Description:
Notice that one of the tank is displayed with its shadow rendered above it.
 Filesize:  1.69 MB
 Viewed:  4246 Time(s)

PT100M_Shadow_Issue.jpg



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When you play Medieval 2: Total War, clicking upon a unit of Culverin will cause it to respond, "Culverin!"

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Rakaziel
Medic


Joined: 20 May 2019

PostPosted: Sat Feb 20, 2021 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great! Very Happy

And with an IFV missile in there it will make a great allrounder.

It might make an ideal tank for Cuba, giving them a naval theme.


Also, where is that Yuri Cloning Vat from - it looks much better than the orginal!

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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Tue Mar 16, 2021 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

After months of testing, I decided to update this voxel anyway. The shadow issue above is a rare occurrence anyway and sometimes may not even happen at all, if the rendering engine is having a good day.

Changes include a meaner, broader new turret more accurate to the Object 685, and better proportioned hull front. The missile launcher is still present, if smaller and leaner, along with an LMG. The reactive armor package is thicker and shaped after those on the up-armored BMP-3 of the Russian Naval Infantry. The most notable feature though is of course the Arena APS.



PT100M_001.jpg
 Description:
In-game, rather excessive amount of units though.
 Filesize:  912.23 KB
 Viewed:  3902 Time(s)

PT100M_001.jpg



PT100M_002.jpg
 Description:
The jankiness of remap-black is really getting out of hand.
 Filesize:  91.16 KB
 Viewed:  3902 Time(s)

PT100M_002.jpg



PT100M_003.jpg
 Description:
The water jets are still present.
 Filesize:  86.92 KB
 Viewed:  3902 Time(s)

PT100M_003.jpg



PT100M_004.jpg
 Description:
The clown car paint features a red skull and arrows as decals, in addition to silly 1 pixel stars that the game loves to misrender anyway. 100% ripped off from shin.peter.pan's much better voxels.
 Filesize:  80.73 KB
 Viewed:  3902 Time(s)

PT100M_004.jpg



PT100M_005.jpg
 Description:
At least it does look like a modernized Object 685 though.
 Filesize:  70.79 KB
 Viewed:  3902 Time(s)

PT100M_005.jpg



pt100m_new.rar
 Description:
Again, recent version of WinRAR

Download
 Filename:  pt100m_new.rar
 Filesize:  33.36 KB
 Downloaded:  141 Time(s)


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When you play Medieval 2: Total War, clicking upon a unit of Culverin will cause it to respond, "Culverin!"

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Tue Mar 16, 2021 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

the voxel is easily 2 or 3 times larger than the games unit parameters, and the details are
so minute and dense that when rendered ingame it looks like .jpeg compression artifacts and
they actually take away from the shape and design of the tank rather than add to it.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Mar 17, 2021 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice boat you have there in the waters. Really really nice soviet boat. What’s it’s function?

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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Wed Mar 17, 2021 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

@McPwny

It is unfortunate however that oversized land vehicles are my preference. Regarding the excessive detailing though, I had left enough redundant voxels beneath that stripping away, say, the missile tubes is always an option, just in case anyone is into some voxel editing.

@AnimalMan

It's the "Svetlyak" patrol boat I've uploaded here a few weeks ago. It was put in just for comparison.

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