However I can't stop thinking they look a bit too blue and dark.
Maybe increase the light in the scene and make it brighter?
RA2 default light is very bright. Compare with a Tesla Trooper and you will see.
While some color adjustements can be done in the SHP maker, it's always better to have them from the render (specially when speaking of contrast and light since the sprite obviously has no volume).
***
Tho I think these can improve, I still believe they are a pretty awesome start. I always wanted a Nod in RA2 with fully updated infantry and not the pixel art TS one.
And some have Cyborg legless craw frames! Nice.
2021-02-06 04_54_49-.png
Description:
Objective example that they are bluish in that the grey is mixed with allied colors. This can be fixed with a somewhat warmer (Example #FFFFCC) lightsource.
Jokes aside, noice conversion. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
whenever i see graphics from cnc4, it makes me think that their artist is either paid
way too much for what they produce, or paid way to little to care _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Sat Feb 20, 2021 6:10 pm Post subject:
They are great, will you do GDI too!? _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
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