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Garrisoned Structure Doesn't Reveal it's under captured.
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wofulo
Vehicle Drone


Joined: 19 Feb 2021

PostPosted: Fri Feb 19, 2021 11:22 am    Post subject:  Garrisoned Structure Doesn't Reveal it's under captured.
Subject description: Any easier way to do it?
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I use SHP Builder to substitute the 3rd picture of a CA building so even if I order some infantry to garrison the building, it won't reveal the fact that there are troops in it, ready for ambush.

I wonder is there a easier way to achieve this without messing with shp? I think this can make urban fight a little bit more cunning.

Is it possible to do it by editing rulesmd or artmd. Or it is hardcoded in game.



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Feb 19, 2021 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I never checked this, so I do not know about those codes, but those are pips drawn. If codes are not working you can recolor pip to transparent color and thats it. But in this case you will disable all buildings pips not just one. Also, have in mind that infantry have OccupyPip= color, so Initiate has purple, conscript may have red, Gi blue etc... meaning that you have to change their pip to one color in ini, then to remove that color in file, to make in ransparent (as you do not wish to remove all colors). Also, you need to make transparent that empty pip since buildings are using it.

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wofulo
Vehicle Drone


Joined: 19 Feb 2021

PostPosted: Fri Feb 19, 2021 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
I never checked this, so I do not know about those codes, but those are pips drawn. If codes are not working you can recolor pip to transparent color and thats it. But in this case you will disable all buildings pips not just one. Also, have in mind that infantry have OccupyPip= color, so Initiate has purple, conscript may have red, Gi blue etc... meaning that you have to change their pip to one color in ini, then to remove that color in file, to make in ransparent (as you do not wish to remove all colors). Also, you need to make transparent that empty pip since buildings are using it.


Ah, I never thought about the pips stuff actually. Thing that bothers me is the massive work that needs to be done I if want every building to have this effect. (Giving each building a solid value was hard enough)  

I think since RA2 original doesn't show the personnel icon, hiding YR's won't be a problem.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Feb 19, 2021 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread


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wofulo
Vehicle Drone


Joined: 19 Feb 2021

PostPosted: Fri Feb 19, 2021 2:47 pm    Post subject:   Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Haven't tested it personally, but there's a tag for this https://www.modenc.renegadeprojects.com/PipsDrawForAll

It is per building though.


Thanks! You are a dictionary. I remember that I saw this code somewhere.
Unfortunately, I don't know which building is the building I want to go testing. So I gave every CA building a "PipsDrawForAll = no".
Luckily the notepad ++ has Macro similar to Microsoft Office so I didn't have to do it manually.

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