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Shp turretanim doesn't show up even I have corresponing file
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Mar 07, 2021 4:51 pm    Post subject:  Shp turretanim doesn't show up even I have corresponing file Reply with quote  Mark this post and the followings unread

I did search some but mine is differ since most people having issue about the turret doesn't show in some map while mine never show up at all no matter map I am in, I have both GASAMTUR and GGSAMTUR, only the body is correctly displayed.

Here is the code.
Code:

rulemdini
[Animation]
xx=GASAMTUR

; Allied SAM Site
[GASAM]
UIName=NOSTR:SAM Site
Name=Modified Patriot Missile
BuildCat=Combat
Strength=2000
Prerequisite=GAPILE,RADAR,GACNST,GATECH,HiTechnoSpawner
PrerequisiteOverride=EXPCALAB
Armor=Concrete
TechLevel=5
LandTargeting=1
NavalTargeting=6
Adjacent=255
Sight=10
ROT=8
Primary=SAMMissile1
TurretAnim=GASAMTUR
TurretAnimIsVoxel=false
TurretAnimZAdjust=-40 ;-5
TurretAnimY=-10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3000
BaseNormal=no
Points=60
Power=-100
Crewed=no
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=5
MinDebris=3
ThreatPosed=0   ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
ImmuneToVeins=yes
ImmuneToPsionics=no
Capturable=false
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
Drainable=yes
AIBuildThis=no
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=25

artini
[GASAMTUR]
Normalized=no
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=0
Layer=ground
NewTheater=yes
Shadow=yes
Surface=yes
Normalized=no

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Mar 07, 2021 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is the turret listed in [Animations] ?

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Mar 07, 2021 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Is the turret listed in [Animations] ?


Yes it is

[Animations]
1491=GASAMTUR

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Mar 07, 2021 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is working now and I don't know why i doesn't in the first place. All I did is re-copy and place and change the turret anim and it works.

Now I've changed other values too and still works fine. Don't know what's wrong.

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