;;copied from mission.ini
[ALL03U.MAP]
Briefing=Brief:ALL03
UIName=Name:ALL03
LSLoadMessage=LoadMsg:ALL03
LSLoadBriefing=LoadBrief:ALL03
LS640BriefLocX=20
LS640BriefLocY=20
LS800BriefLocX=20
LS800BriefLocY=20
LS640BkgdName=LS640S02.SHP ;;placeholder
LS800BkgdName=LS800S02.SHP ;;placeholder
LS800BkgdPal=LS800S02.PAL ;;necessary or else game crash 004AEE5A
[ALL04U.MAP]
Briefing=Brief:ALL04
UIName=Name:ALL04
LSLoadMessage=LoadMsg:ALL04
LSLoadBriefing=LoadBrief:ALL04
LS640BriefLocX=20
LS640BriefLocY=20
LS800BriefLocX=20
LS800BriefLocY=20
LS640BkgdName=LS640S02.SHP ;;placeholder
LS800BkgdName=LS800S02.SHP ;;placeholder
LS800BkgdPal=LS800S02.PAL ;;necessary or else game crash 004AEE5A
All code looks similar, with a different number and letter here or there. What am I missing?
Am I supposed to not put battlemd, mapsel and mission inside an expandmd MIX?
EDIT: if it helps, Ares' debug.log says
MapSelect: There isn't any stages!
MapSelect: Unable to initialize choices! _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
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Last edited by TAK02 on Tue Mar 09, 2021 4:55 am; edited 1 time in total QUICK_EDIT
I'm testing with RA2 ALL03U.map; it should progress to RA2 ALL04U.map, yet it fails to initiate Map Selection.
Ares' debug.log says
Code:
MapSelect: Side GDI
MapSelect: There isn't any stages!
MapSelect: Unable to initialize choices!
mapselmd.ini
Code:
[ALL03]
...
7=ALL04
23=ALL04
How in the world did WW manage their progression to work, if by copy-pasting their stuff from RA2 and adding the YR stuff I still can't?
Could the placement of mapselmd.ini in a MIX play a role in this? Is it supposed to not be in an expandmd84.mix?
EDIT: I've fixed the casing to ALL03U.MAP and ALL04U.MAP on the off-chance that was the problem, even though casing inconsistency was copied from WW's entries. Still the same problem.
"Unable to initiate Map Selection". QUICK_EDIT
Funnily enough, progression from sov02t.map to sov03u.map to sov04s.map works, and it's using the same code.
Could LS800BkgdPal be tied into this? YR crashes if a palette is not defined, and I'm using Soviet palettes for Allied missions as placeholder.
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