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Utter stupidity. Nothing can shoot over Sandbag walls.
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Feb 26, 2005 10:12 pm    Post subject:  Utter stupidity. Nothing can shoot over Sandbag walls. Reply with quote  Mark this post and the followings unread

What line have I forgotten to allow pillboxes and other units to shoot over Sandbag walls?

rules.ini wrote:
; sandbag wall
[GASAND]
UIName=Name:GASAND
Name=Sandbags
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
GuardRange=5
TechLevel=1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no


It's not rulesMD. I have yet to reinstall Yuri's Revenge.

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sat Feb 26, 2005 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is in your weapon code

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Feb 27, 2005 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

SubjectToWalls= in your projectile

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Feb 27, 2005 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Just make the pillbox use InvisibleMedium as a projectile.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Feb 27, 2005 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

aaahh. Thank you.

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