Posted: Sun Apr 18, 2021 10:58 am Post subject:
--- O C E A N I A ---
My best map. For 2v2v2v2 naval batles.
This is not just a naval battle. This is a micro model of the world. Geopolitics works here.
Do not play this map in 2v2 or 4v4 format. This breaks the whole concept of this map. Play it 2v2v2v2! And dont use super weapons.
Prepare for a long game of over 2 hours.
(*On this map, all triggers will work as needed only on cncnet,
because original red alert 2 does not support more than 100 waypoints.)
Oceania "AM" version - Same as 2.8A + next:
All soviets can make 2 Satan rocket launchers with a huge range and speed. Cost 3000.
All allies can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Range of fighters missle increased x4.2 compared to other planes. Cost 2000
Patriot missle(building) range increased x1.65
All allies can build 2 French cannons(cost 3000, need lab)
I recommend this version for players who played this map before and know it good.
Posted: Sun Apr 18, 2021 6:16 pm Post subject:
--- A U S T R A L I A ---
Australia is the land version of Oceania.
Unfortunately, this map has a problem with harvesters. In the case when refineries are located at different ends of the map, miners begin to move to more distant refineries. This is not a map problem, but an red alert problem. The player may sell refineries that are too distant to solve the problem.
See how you need to play Oceania 2 versus 6. Unfortunately, not everyone will understand what we are talking about, because we communicate in Russian, nevertheless, everything is clear without words.
https://youtu.be/ssr57R0Jw9w QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum