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Yuri Floating Head
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Apr 18, 2021 12:40 am    Post subject:  Yuri Floating Head
Subject description: With code, dual eye lasers and mouth sonic
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Atomic_Noodles was the original maker of the voxel, I applied reshading, recolor, optimization and bugfix. (original was dark gray and looked "textureless")

; Yuri's floating head ;yuri floating head
Spoiler (click here to read it):

Code:
[YURIFLOATINGHEAD]
UIName=NOSTR:Yuri Head
Name=Yuri Floating Head
Prerequisite=YAWEAP,YATECH,YAEGOFACTION
Image=HeadB ;HeadN ;YuriHeadF4 , having no turret , is hard to aim as jumpjet

Primary=EyeBeamsFloat
;ElitePrimary=BlimpBombE
Secondary=MouthSonicFloat

DeathWeapon=BarrelExplosion ;CRNuke ;BlimpBombEffect
DeathWeaponDamageModifier=1.5

BurstDelay0=0
BurstDelay1=25

Turret=yes

Strength=1100 ;1300
Category=AirPower
Armor=heavy
TechLevel=9
Sight=9
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=3
JumpjetSpeed=7 ;5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=7 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=8 ; Climb, but down
JumpJetAccel=2
JumpJetTurnRate=1
JumpjetHeight=680
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
PitchSpeed=.9
PitchAngle=0
Owner=YuriCountry
Cost=2100
Soylent=2100
Points=210
ROT=2
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=manimFire,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes

VoiceSelect=LCiv4Select ;KirovSelect
VoiceMove=LCiv4Select ;KirovMove
VoiceAttack=LCiv4Select ;KirovAttackCommand
VoiceFeedback=
VoiceCrashing= ;KirovVoiceDie
DieSound=
CreateSound= ;KirovCreated
CrashingSound= ;KirovDie
ImpactLandSound=KirovCrash

MoveSound=KirovMoveLoop

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing

VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes

Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no

AllowedToStartInMultiplayer=yes
;Optional for test


Eye weapon code
Code:
[EyeBeamsFloat]
Burst=2
Damage=110 ;90
ROF=110 ;90 ;80
Range=7
CellRangefinding=yes
Projectile=InvisibleAll
Speed=40
Anim=plassabogsml
Report=FloatingDiscAttack
Warhead=EyeBeamWH ;NewDiskWH
Bright=no ;yes
;IsRadBeam=yes
IsLaser=yes
LaserInnerColor=155,0,200 ;164,0,224
LaserOuterColor=155,0,200 ;54,0,108
;LaserOuterSpread=55,0,100
LaserDuration=11
;IsLaser=true   ; this flag tells the game to use the special laser draw effect
;DiskLaser=yes; new ring draw laser

;OmniFire=yes


Eye weapon warhead
Code:
[EyeBeamWH]
Wall=no
Verses=100%,85%,70%,0%,0%,0%,0%,0%,0%,100%,100%
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=plassabogsml ;plassabogS ;TSTIMPCT
InfDeath=5   ;5=Electric death
PenetratesBunker=yes ;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
Bright=yes
CombatLightSize=60% ;100 ;% ;200%

CLDisableBlue=no
CLDisableGreen=yes
CLDisableRed=yes

;IonCannon.Ripple=10


Mouth weapon code
Code:
; Sonic Zap
[MouthSonicFloat]
CellRangefinding=yes
Burst=3
Damage=25 ;15 ;155 ;45
AmbientDamage=25 ;15 ;5
ROF=155 ;180 ;120
Range=6.75
;Projectile=Null
Projectile=SonicFromAir
Speed=100
Warhead=SonicWarhead2
Report=MagnetronAttack ;DolphinAttack
IsSonic=Yes
DecloakToFire=Yes ;no
;AntiUnderwater=yes


Mouth weapon warhead
Code:
; warhead for the sonic zap
[SonicWarhead2]
;Spread=2
CellSpread=.11
PercentAtMax=1
;Wood=yes
Verses=100%,100%,100%,125%,90%,70%,60%,50%,50%,50%,50%
;Verses=100%,100%,80%,40%,60%
InfDeath=1
Rocker=yes
ProneDamage=70% ;50%
Sonic=yes

harvarmor=75%
steeldefense=115%
steelfaction=40%
conyarmor=30%




Art code:
Code:
[HeadB] ; Yuri Floating Head
Cameo=DISKICON ;YOUR CAMEO HERE
AltCameo=DISKUICO
Voxel=yes
TurretOffset=0
PrimaryFireFLH=225,50,160
SecondaryFireFLH=200,0,75 ;100,0,0


Not included: Cameo

Note: the screenshots are a bit obsolete, the last version of the head is slightly darker and has no "pixel errors" in the mouth.

Also, bear in mind these screenshots have reduced color depth



2021-04-17 21_41_48-Yuri Floating Head _ Project Perfect Mod.png
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2021-04-17 21_41_48-Yuri Floating Head _ Project Perfect Mod.png



2021-04-17 17_38_45-Voxel Section Editor III v1.39.279 [YuriHeadF4.vxl].png
 Description:
 Filesize:  29.72 KB
 Viewed:  3747 Time(s)

2021-04-17 17_38_45-Voxel Section Editor III v1.39.279 [YuriHeadF4.vxl].png



2021-04-17 17_14_00-SCRN.20210417-163234-00164.BMP - Windows Photo Viewer.png
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 Filesize:  133 KB
 Viewed:  3747 Time(s)

2021-04-17 17_14_00-SCRN.20210417-163234-00164.BMP - Windows Photo Viewer.png



Fixed Yuri Head.rar
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Download
 Filename:  Fixed Yuri Head.rar
 Filesize:  262.22 KB
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Sun Apr 18, 2021 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

It’s the face of Mars!

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Apr 19, 2021 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
It’s the face of Mars!


First Yuri in the Moon, now Yuri in Mars? This is getting out of hand #Tongue

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J?57 4 6?357
Guest




PostPosted: Mon Apr 19, 2021 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait... Something is sus... Maybe the eyebrows? Hm...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Apr 19, 2021 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02, good work! I like that variation which you made

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PPM Halloween Season 2021

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Apr 19, 2021 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Waa? I didn't do anything! I didn't eat that cookie!

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Apr 19, 2021 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant on NimoStar, I accidentally wrote your name because I wanted to reply you somewhere else (I had multiple tabs opened)...
I am busy right now with a lot of stuff, it happens... so I cannot try to fix this for now...
I also planned to make some specific thread here (holiday-season-related) which I do not have time as well.

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PPM Halloween Season 2021

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Apr 19, 2021 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Am I the only one that thinks it looks like a blow up doll :3


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Apr 19, 2021 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

HAHAHA
ROFL!

You have to give us the sauce for that GIF Very Happy

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