Posted: Tue Apr 20, 2021 12:26 am Post subject:
here we go again
Subject description: Frames below may be incorrect or missing
Game keeps bugging out around the times an arbitrary unit or building is destroyed but it doesnt happen at any specific time.
So far in one occasion it took destroying a random HTNK in another instance I had probably 20-30 mins into a match and it randomly crashed.
I have already accounted for DBRIS anims values (elasticity=0) and im currently using the vanilla exp anims so im not sure where could the bad pointer be.
Reading the dmp files I can only infer it might be a bad pointer but without the proper symbol file i cant pin point what it is... and id build the pdb file but im having a very hard time finding the right MS Visual verison
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