Posted: Mon Apr 19, 2021 7:59 pm Post subject:
AI Transport Scripting
Subject description: Loads then immediately Unloads Transport
Hi guys,
I'm having a very specific issue with my AI controlled transports. They produce the taskforce, the units all load in to the transport, then immediately disembark. Then units + transport will attack the enemy base - it seems like they just skip the line "Move to enemy structure" in the script. (I'm having a similar issue with Allied Nighthawk teams too). It seems to be intermittent and does not happen every time.
I have not changed the Ally/Soviet scripts and did my best to duplicate them for vs Yuri. Is there something in my TeamTypes, Triggers, something else I can look at? Is this a known issue?
Trigger values are set high while I've tried to fix this.
If the enemy doesn't have the building given in 47,StructureNumber when the script fires or target that building then the team will move on to execute next script action. QUICK_EDIT
I just checked and this is set to "No" on the default Teams, I don't remember changing this but will reverse it to see if that helps.
Quote:
If the enemy doesn't have the building given in 47,StructureNumber when the script fires or target that building then the team will move on to execute next script action.
That could be it, but the first two scripts are for GACNST and NACNST so they should have it. I might have messed up the Yuri script as the building list becomes hard to work out due to the gaps - I believe YACNST is 301 but is that true? QUICK_EDIT
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