Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 12:23 pm
All times are UTC + 0
How to mind control a unit permanently?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
niceboatu
Vehicle Driver


Joined: 10 Feb 2019

PostPosted: Thu Apr 22, 2021 4:29 am    Post subject:  How to mind control a unit permanently? Reply with quote  Mark this post and the followings unread

I was playing an old mod "Dragon Dance" by "Tieria·Shining". One of the units can do mind control similar to Yuri's Mastermind tank but can maintain the control after it is destroyed. Basically it's like a mini psychic dominator. I wonder how one can recreate this.

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Apr 22, 2021 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

You need Ares.

MindControl.Permanent=yes

I think you set this on the warhead...

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
niceboatu
Vehicle Driver


Joined: 10 Feb 2019

PostPosted: Fri Apr 23, 2021 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there a way to incorporate the injector into the game when launching from shortcut. I can only run the game in windowed mode. I believe the mod I mentioned somehow incorperated it into the NPatch, but I don't even know how to open the Npatch.mix.

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Apr 23, 2021 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Apr 23, 2021 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't need to, that's the renderer's job, using either ts-ddraw or cnc-ddraw.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
niceboatu
Vehicle Driver


Joined: 10 Feb 2019

PostPosted: Sun Apr 25, 2021 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got it. Have to use a registry file to disable 3D acceleration before starting the game. Btw, all the ddraw.dll patches doesn't work on my system for some reason.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1425s ][ Queries: 11 (0.0075s) ][ Debug on ]