[RADFIELDW]
Damage=5 ; Damage is used only for death explosion
RadLevel=500 ;600
Warhead=IvanRadFWH
ROF=75 ;50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
FireInTransport=no ;can't fire out of the BattleFortress
(I have tried variations including removing FireOnce and using a non-invisible projectile)
Everything is listed, indeed the main IvanBomb weapon works, just no radiation (and I don't know if the anim from the new weapon is suppossed to spawn, but it doesnt) _________________
The damage delivered is defined by the animation, not the weapon.
Some weapon effects wont work unless they do damage, so maybe you need to add Damage=1 to NUKETORAD.
How about adding the radiation to the bomb attach weapon & then using a long PreImpactAnim= to delay the radiation until the bomb goes off..?
You could also try making NUKETORAD spawn a dummy infantry that then kills itself to spawn radiation, that probably wont work because it will trying to spawn it on top of other units/buildings though. _________________
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