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Soviet Heavy Tank
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Dec 02, 2009 1:49 am    Post subject:  Soviet Heavy Tank Reply with quote  Mark this post and the followings unread

Was supposed to be for the upcoming voxel competition, but I decided that this was too generic and unoriginal.

It was initially based off the beta-heavy tank in ra2, but in the end it looks nothing like it.

(btw, I've been working on *important* stuff)



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 02, 2009 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad #Tongue It's a lot better then what you based it on IMO.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 02, 2009 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but the beta heavy tank was just a bug remap box with smaller remap boxes sticking off it.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Dec 02, 2009 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

"Great detail, now make it bigger."

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 02, 2009 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
"Great detail, now make it bigger."

ROFLMAO!!!

Sorry...
I've been told that a lot #Tongue

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Dec 02, 2009 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I think its to small, the size like holy masers apocalypse would look great on this voxel

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 02, 2009 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs a smoother texture.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 02, 2009 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

It needs better normals. The top part is way too dark compared to the bright lighted sides.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 02, 2009 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not the (auto) normals, it's just that the top is coloured darker.

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*Omega*
Vehicle Driver


Joined: 27 Oct 2009

PostPosted: Wed Dec 02, 2009 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wouldnt a higher Contrast setting in autonormals take care of that?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 02, 2009 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
It's not the (auto) normals, it's just that the top is coloured darker.


Besides, that is the way RA2 normals act. The top is always left darker than the front/side.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Dec 02, 2009 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad. the mix of light and dark sov colors didn't work out too well for the sides though. ( the pattern you used I mean)

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Vidinmin1123
Guest




PostPosted: Sat May 08, 2021 3:50 am    Post subject:   Reply with quote  Mark this post and the followings unread

HEY AUTHOR CAN I HAVE CODE FOR TANK ?

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PostPosted: Sat May 08, 2021 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, first of all, Vidinmin, this topic is old as f*. Second: Easy. Copy the vehicle's code (of your choice) and start changing things. That's all.

BTW, are you trollin'?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun May 09, 2021 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vidinmin1123 wrote:
HEY AUTHOR CAN I HAVE CODE FOR TANK ?

Bad human  Mad

If it is double-barreled tank, just go to apocalypse and see how it is done. It's weapon has Burst=2
FInd any tank, lets say Rhino, copy paste it to any name to match your tank, then find any cannon weapon from any tank, copy and add Burst=2. Then do not forget in Art to set FLH properly.
Mad

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