Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 5:29 am
All times are UTC + 0
"Reinforcements have arrived"
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [22 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Fri May 28, 2021 12:06 pm    Post subject:  "Reinforcements have arrived"
Subject description: Adding a audio script in the specific support power
Reply with quote  Mark this post and the followings unread

Hi there ppmforums community just a new member here so i'm here to ask something unusual; we all already know about the ParaDrop support power, right? So i have to make it short, is there a possible tweak in which once i selected my designated target area the EVA Voice (whether Allied, Soviet, or Yuri) will say 'Reinforcements have arrived', much like the same thing from Red Alert 1. That said, this is my one and only help request i had. Thanks and More power to this community page.


-George

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Fri May 28, 2021 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think there is one already? It should be ceva038.

Back to top
View user's profile Send private message
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sat May 29, 2021 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
I think there is one already? It should be ceva038.



Hmmmmm it's an [u]audio file[/u] from language.mix Confused . I need additional infos.....

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat May 29, 2021 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sat May 29, 2021 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
http://ares-developers.github.io/Ares-docs/new/superweapons/evaevents.html

[SuperWeapon]?EVA.Activated= (EVA event)
The EVA event that will be triggered when the super weapon is fired.

An Ares tag. Use it to point at the related EVAmd.ini entry.


Ok I got the code in your post, so i downloaded the latest version of Ares and installed on my personal RA2 YR. Whats Next?

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat May 29, 2021 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Find [ParaDropSpecial] in the rulesmd.ini file & add EVA.Activated=ceva038 to the end of the section.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Sat May 29, 2021 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA.Activated=EVA_ReinforcementsHaveArrived

The EVA.xxx tags take the evamd.ini entry names, not the actual .wav sound filenames.

_________________
aka SavebearingBoss

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat May 29, 2021 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep my bad :p

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sun May 30, 2021 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Find [ParaDropSpecial] in the rulesmd.ini file & add EVA.Activated=ceva038 to the end of the section.

EVA.Activated=EVA_ReinforcementsHaveArrived

The EVA.xxx tags take the evamd.ini entry names, not the actual .wav sound filenames.


Thanks Approved, now where should i paste it, in the .bat file  Confused Question

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sun May 30, 2021 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

DyordsTheBell wrote:
Quote:
Find [ParaDropSpecial] in the rulesmd.ini file & add EVA.Activated=ceva038 to the end of the section.

EVA.Activated=EVA_ReinforcementsHaveArrived

The EVA.xxx tags take the evamd.ini entry names, not the actual .wav sound filenames.


Thanks Approved, now where should i paste it, in the .bat file  Confused Question

In the rulesmd.ini of your mod. Of course you are making a mod because you want to add something new, that does not exist in vanilla game.
If you don't know anything about creating mod or editing files, check the forum for some tutorials. Basicly you will need XCC to open .mix files and extract/insert what you need. In the case of rulesmd.ini, it can be kept loose in the game folder without creating a new .mix to hold it.

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun May 30, 2021 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

(reminder that anything you write into rulesmd.ini can also be written into the map file, or the game mode INI for a skirmish/MP match. Mind, you'll be limited to rules.ini entries only.)

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sun May 30, 2021 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
(reminder that anything you write into rulesmd.ini can also be written into the map file, or the game mode INI for a skirmish/MP match. Mind, you'll be limited to rules.ini entries only.)



Salamat (Thank you in Filipino), doe it also applied to other .ini files like art.ini/artmd.ini, sound.ini/soundmd.ini, etc Confused?

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun May 30, 2021 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope.

IIRC I requested the MP INIs have more control in future Ares patches, but nothing concrete so far.

Here's to Phobos taking that job...

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Sun May 30, 2021 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok here's what i did so far:

1. I downloaded the latest version of ARES (3.0) and installed to the RA2 directory.

2. I applied the codes to the rulesmd.ini file. More like these:

[ParaDropSpecial]?EVA.Activated=EVA_ReinforcementsHaveArrived
UIName=Name:Para
Name=Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ParaDrop
Action=ParaDrop
SidebarImage=PARAICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox

[AmericanParaDropSpecial]?EVA.Activated=EVA_ReinforcementsHaveArrived
UIName=Name:APara
Name=American Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=AmerParaDrop
Action=AmerParaDrop
SidebarImage=APARICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox

3. Now the problem here is once i tested it; i didn't don't hear any voice from the EVA once i activated ParaDrop the ability. Did i miss something guys?

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon May 31, 2021 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Remove that ?, it is a character that cannot be recognized by the forum and thus turned into ? when I copy &paste it in my answer. Maybe also move it to the last line instead of directly pasting it behind the section entry name.

Back to top
View user's profile Send private message
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Mon May 31, 2021 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the late reply very busy irl Smile:

Yeah i did some encoding, debugging and voila, it finally works  Very Happy.

Again thank you so much Approved!!!

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Tue Jun 01, 2021 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I discovered this script line earlier:

[EVA_EnemyInfantryBattalionDetected]

So, is there a way to activate it using ARES? Instead of human player, the Enemy AI will use (not detected) the aforementioned ability at a surprise notice, at least in the Skirmish mode.

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 01, 2021 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you find that in the original evamd.ini?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Tue Jun 01, 2021 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Did you find that in the original evamd.ini?


Uhhhhhh Yes i got it from that .ini file. Very Happy So is there a tweak to make that work?

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 01, 2021 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That EVA voice is used in a single player mission (I forget which one).

You can make a new reinforcement superweapon with Ares that only the AI can use & then attach that EVA notification to it. You'll also need to write new AI.ini code to make the AI use the reinforcement though but I think that is a bit beyond your current skill level.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Tue Jun 01, 2021 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
That EVA voice is used in a single player mission (I forget which one).

You can make a new reinforcement superweapon with Ares that only the AI can use & then attach that EVA notification to it. You'll also need to write new AI.ini code to make the AI use the reinforcement though but I think that is a bit beyond your current skill level.

IIRC units delivered by UnitDelivery SW will automaticlly go for Hunting now? That could solve the problem.

Back to top
View user's profile Send private message
DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Fri Jun 04, 2021 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You can make a new reinforcement superweapon with Ares that only the AI can use & then attach that EVA notification to it. You'll also need to write new AI.ini code to make the AI use the reinforcement though but I think that is a bit beyond your current skill level.

IIRC units delivered by UnitDelivery SW will automaticlly go for Hunting now? That could solve the problem.


LATE REPLY:

A simple duplicating task will do that, piece of cake Very Happy.

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [22 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1838s ][ Queries: 11 (0.0110s) ][ Debug on ]