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[RA2YR] Place.shp thin frame outline border height base cell
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jun 06, 2021 5:09 pm    Post subject:  [RA2YR] Place.shp thin frame outline border height base cell
Subject description: inspired by recent/"modern"/empty place.shp that only show frame
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Original by Westwood, heavy edits TAK02; edits only possible thanks to OS SHP Builder's Show Center and Show RA2 Grid features. Thank Banshee for those.

Only now is the Command Interface complete. Go Command and Conquer in the name of Comrade Baron Kane Himself.
Place loose in RA2YR folder, or put it in a MIX file. See here for naming convention.

Theoretically, this is usable by Tiberian Sun; again, place loose or in a MIX. In practice, it won't look great and there will be overlap because TibSun and Firestorm cells are ~25% smaller than in RA2YR.
But if you want to, go for it.

This is a public asset. Please credit if used Smile

"modern" place.shp only show the outline/borders, with maybe a cross or something in middle.
As Mental?Speeder put it: "Thick frame empty square is best"

I found that boring.

This place.shp has the outlines of the original cells (real thin) plus:

-the second frame of this SHP is used for a single frame before the actual building spawns. You can barely see it if at all at 30FPS. 10FPS you're guaranteed to see it.
It was red before. That's boring. I made it yellow; dark yellow, mid-yellow, brightest yellow. Because why the frig not.
In these shots the 16x16 building has PlaceAnywhere=yes to allow placement on slopes, ramps, etc.

-the darkest pigment of a color offered by the palette.pal used for the base cell (so you can see how high/offset from neighbouring cells a tilted cells is); thanks to OS SHP Builder Show RA2 Grid.
On that note: this also shows how... offset the RA2 Grid is in OS SHP Builder. It's only a few pixels, no-one's gonna notice or care, but that's how it is.

-middle pigment offered by palette.pal used to connect base cell to actual cell. No idea how to explain this one, just chk the file/in-game or look at the shots.
Thank Banshee for Show Center in OS SHP Builder.

-frame 15 (16 in SHP Builder), which is the very steep ramp you can't see because of the angle of the game's camera, had a simple red square. I changed that so it's a line. See shots below.

-the ramp tiles with a flat portion have that one outlined by yellow. Because red, red and more red varying only in brightness is boring.

-no idea what frames 24 through 38 are used for.
I've numbered them in the SHP. If anyone sees them on a ramp, please screenie and post it here so I can fix it.



place.png
 Description:
Only now is the Command Interface complete.
 Filesize:  14.47 MB
 Viewed:  3242 Time(s)

place.png



place.shp
 Description:
Updated. Place.shp thin frame outline border height base cell empty frames 19 20 21 not done yet. You do that.

Download
 Filename:  place.shp
 Filesize:  80.35 KB
 Downloaded:  138 Time(s)


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Last edited by TAK02 on Mon Jun 07, 2021 9:41 am; edited 5 times in total

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TAK02_Guest
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PostPosted: Sun Jun 06, 2021 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only thing I'll apologize for is the miserable screenie quality and how frames 19&20/20&21 are still emtpy.
And I have no idea what the other 20+ empty frames are used for.

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HG_SCIPCION
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Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Jun 06, 2021 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 07, 2021 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump.
Did some fixes


No idea what frames 24 through 38 are used for.
I've numbered them in the SHP. If anyone sees them on a ramp, please screenie and post it here so I can fix it.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jun 07, 2021 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02! Keep up good work! Smile

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