Posted: Sun Jun 06, 2021 5:09 pm Post subject:
[RA2YR] Place.shp thin frame outline border height base cell
Subject description: inspired by recent/"modern"/empty place.shp that only show frame
Original by Westwood, heavy edits TAK02; edits only possible thanks to OS SHP Builder's Show Center and Show RA2 Grid features. Thank Banshee for those.
Only now is the Command Interface complete. Go Command and Conquer in the name of Comrade Baron Kane Himself.
Place loose in RA2YR folder, or put it in a MIX file. See here for naming convention.
Theoretically, this is usable by Tiberian Sun; again, place loose or in a MIX. In practice, it won't look great and there will be overlap because TibSun and Firestorm cells are ~25% smaller than in RA2YR.
But if you want to, go for it.
This is a public asset. Please credit if used
"modern" place.shp only show the outline/borders, with maybe a cross or something in middle.
As Mental?Speeder put it: "Thick frame empty square is best"
I found that boring.
This place.shp has the outlines of the original cells (real thin) plus:
-the second frame of this SHP is used for a single frame before the actual building spawns. You can barely see it if at all at 30FPS. 10FPS you're guaranteed to see it.
It was red before. That's boring. I made it yellow; dark yellow, mid-yellow, brightest yellow. Because why the frig not.
In these shots the 16x16 building has PlaceAnywhere=yes to allow placement on slopes, ramps, etc.
-the darkest pigment of a color offered by the palette.pal used for the base cell (so you can see how high/offset from neighbouring cells a tilted cells is); thanks to OS SHP Builder Show RA2 Grid.
On that note: this also shows how... offset the RA2 Grid is in OS SHP Builder. It's only a few pixels, no-one's gonna notice or care, but that's how it is.
-middle pigment offered by palette.pal used to connect base cell to actual cell. No idea how to explain this one, just chk the file/in-game or look at the shots.
Thank Banshee for Show Center in OS SHP Builder.
-frame 15 (16 in SHP Builder), which is the very steep ramp you can't see because of the angle of the game's camera, had a simple red square. I changed that so it's a line. See shots below.
-the ramp tiles with a flat portion have that one outlined by yellow. Because red, red and more red varying only in brightness is boring.
-no idea what frames 24 through 38 are used for.
I've numbered them in the SHP. If anyone sees them on a ramp, please screenie and post it here so I can fix it.
place.png
Description:
Only now is the Command Interface complete.
Filesize:
14.47 MB
Viewed:
3248 Time(s)
place.shp
Description:
Updated. Place.shp thin frame outline border height base cell empty frames 19 20 21 not done yet. You do that.
_________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Last edited by TAK02 on Mon Jun 07, 2021 9:41 am; edited 5 times in total QUICK_EDIT
Only thing I'll apologize for is the miserable screenie quality and how frames 19&20/20&21 are still emtpy.
And I have no idea what the other 20+ empty frames are used for. QUICK_EDIT
No idea what frames 24 through 38 are used for.
I've numbered them in the SHP. If anyone sees them on a ramp, please screenie and post it here so I can fix it. QUICK_EDIT
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