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Changing The Grass Texture ?
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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Tue Jun 08, 2021 12:46 pm    Post subject:  Changing The Grass Texture ? Reply with quote  Mark this post and the followings unread

Can someone show me how to change the grass texture for the urban scheme Please ?

I want to make one that has different shades of green.

Also, please show me how to add more themes to the game.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 08, 2021 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can find the grass tiles for Urban in the isourb.mix file, there are multiple sets that have grass in them just look through the mix & you'll find them. Once extracted, you can then open them with XCC TMP Editor & copy new grass graphics onto them.

By "theme" I presume you mean a new map theater, that isn't possible you can edit the existing ones.

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Wed Jun 09, 2021 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey Mig I don't have a isourb.mix, just a isourbmb.mix but It's filled with building files.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jun 09, 2021 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread


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"Don't beg for things; Do it yourself or you'll never get anything."

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jun 10, 2021 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

lolz

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Fri Jun 11, 2021 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay found it and extracted green01f.urb but when I open it in the TMP editor, there is no option to convert it to JPEG or PNG.

In the xcc editor it allows converting but every one that I chose it comes out black.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jun 12, 2021 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Open the .urb file in TMP Editor
2. Open an image editing program (Photoshop, GIMP, etc)  
3. Use the copy option in TMP Editor
4. Paste the image into the image editor
5. Edit image & then copy it again
6. Paste the image back into TMP Editor & save.
7. Put the edited file into a ecachemd**.mix file
8. Play the game
9...
10. Profit..?

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Jun 12, 2021 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can expedite the process by right clicking on the file in XCC and selecting "copy to clipboard" and
then pasting it directly into your image editor. just be sure that the size of the image in your image editor  
is the exact size of the one in the TMP editor or the TMP editor wont take the image data.

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visit my moddb profile for .shp downloads and stuff

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