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Unloading class vehicle with gattling weapons?
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bbglas007
Vehicle Drone


Joined: 14 Mar 2021

PostPosted: Fri Jun 11, 2021 12:39 pm    Post subject:  Unloading class vehicle with gattling weapons? Reply with quote  Mark this post and the followings unread

AM I doing something wrong? Probably
The vehicle deploys as an invisible unit and only fires the first weapon in the gatling cycle

The gattling cycle works fine, tested before splitting
Any thoughts? - Give up? lol


Spoiler (click here to read it):


[PICK]
Organic=no
Image=UTNK
UIName=Name:HOWI
Armor=special_1
Primary=dummyground          ;Oilaa1   ;OilTrigger
Strength=1000
Prerequisite=FACTORY
TechLevel=1
Sight=6
Speed=3
Owner=Russians,Confederation,Africans,Arabs,British
RequiredHouses=Russians,Confederation,Africans,Arabs,British
ForbiddenHouses=none
CrateGoodie=no
Cost=3
Soylent=3000
Points=60
ROT=1
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=99
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Insignificant=no
IsSimpleDeployer=yes
DeployFire=yes
DeployToLand=yes
UnloadingClass=PICK2


IsGattling=yes

;How weapons does it have? Currently, all Gattling Units have had anti-air
;capability, so the mechanics currently depends on having twice the number
;of stages in weapons, alternating anti-ground first, and anti-air second.
TurretCount=1
WeaponCount=6

Weapon1=dummyground
EliteWeapon1=dummyground
Weapon2=Oilaa1
EliteWeapon2=Oilaa1
Weapon3=dummyground
EliteWeapon3=dummyground
Weapon4=Oilaa2
EliteWeapon4=Oilaa2
Weapon5=dummyground
EliteWeapon5=dummyground
Weapon6=OilTrigger
EliteWeapon6=OilTrigger

;How many stages does this gattling gun have, and how long does it
;take to progress through these stages;
WeaponStages=3
Stage1=500
Stage2=800
;This last stage is used to determine what the maximum fireing timer can be. Once it
;hits this it will stop increasing. If this is larger than the previous stage, then
;it will have a grace period once the unit stops firing before it needs to drop
;down to the lower weapon.
Stage3=801

EliteStage1=0
EliteStage2=0
EliteStage3=0

;How many increments or decrements does the timer get per frame?
;If RateDown is zero, then it overrides the previous stage vaules,
;causing the tank to instantly go to zero when it stops firing
;if it can't find a new target
RateUp=1
RateDown=0

[PICK2]
LandTargeting=1
Sensors=yes
SensorsSight=20
Organic=no
Image=HMEC
UIName=Name:HOWI
Armor=special_1
Primary=Oilaa1            ;Oilaa1   ;OilTrigger
Strength=1000
Prerequisite=FACTORY
TechLevel=-1
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs,British
RequiredHouses=Russians,Confederation,Africans,Arabs,British
ForbiddenHouses=none
CrateGoodie=yes
Cost=3
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=99
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Insignificant=no
UnloadingClass=PICK
DeployFire=yes
DeployToLand=yes
IsSimpleDeployer=yes


IsGattling=yes

;How weapons does it have? Currently, all Gattling Units have had anti-air
;capability, so the mechanics currently depends on having twice the number
;of stages in weapons, alternating anti-ground first, and anti-air second.
TurretCount=1
WeaponCount=6

Weapon1=dummyground
EliteWeapon1=dummyground
Weapon2=Oilaa1
EliteWeapon2=Oilaa1
Weapon3=dummyground
EliteWeapon3=dummyground
Weapon4=Oilaa2
EliteWeapon4=Oilaa2
Weapon5=dummyground
EliteWeapon5=dummyground
Weapon6=OilTrigger
EliteWeapon6=OilTrigger

;How many stages does this gattling gun have, and how long does it
;take to progress through these stages;
WeaponStages=3
Stage1=500
Stage2=800
;This last stage is used to determine what the maximum fireing timer can be. Once it
;hits this it will stop increasing. If this is larger than the previous stage, then
;it will have a grace period once the unit stops firing before it needs to drop
;down to the lower weapon.
Stage3=801

EliteStage1=0
EliteStage2=0
EliteStage3=0

;How many increments or decrements does the timer get per frame?
;If RateDown is zero, then it overrides the previous stage vaules,
;causing the tank to instantly go to zero when it stops firing
;if it can't find a new target
RateUp=1
RateDown=0


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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Fri Jun 11, 2021 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeployWeapon can only be one, either Primary or Secondary, it does not support gattling logic.

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bbglas007
Vehicle Drone


Joined: 14 Mar 2021

PostPosted: Sat Jun 12, 2021 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoops i thought i could cheat they system a bit if it's another vehicle (kind of) thanks for clarifying

Rookie attempt with

Curious, does ares solve this?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jun 12, 2021 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread


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bbglas007
Vehicle Drone


Joined: 14 Mar 2021

PostPosted: Sat Jun 12, 2021 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow So cool!

* sheds vanilla flavoured tears *

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