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Possible for long workingsound?
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Tue Jun 08, 2021 6:01 pm    Post subject:  Possible for long workingsound? Reply with quote  Mark this post and the followings unread

I am making the banner that play soviet anthem that buff surrounding units however I can't get the game to play over 15-20 sec of the sound file.

I want to find the way to make this banner complete the whole 3 minutes of music. The only possible way is using the animation. and play part of the sound on each animation. It would work that way but I can't get the music and animation to synchronized.

Any help?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jun 09, 2021 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Would making the building itself play the track suffice?

Here's how the Siren Loop on police cars is set:

rules.ini
Code:
[COP]
AmbientSound=PoliceSirenLoop
sound.ini
Code:
[PoliceSirenLoop]
Sounds=vcoplo1 vcoplo2a vcoplo2b
Control= random attack all loop
FShift= -1 1
Volume=30

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Wed Jun 09, 2021 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I did just that if total length of sound is longer than 15-20 sec it will cancel the rest of the tracks and start over.

In my case. It is only playing 20 seconds of soviet anthem and start over.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jun 11, 2021 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems at least partly dependent on the audio file size, larger=shorter, but that's my experience too.

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bbglas007
Vehicle Drone


Joined: 14 Mar 2021

PostPosted: Sat Jun 12, 2021 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you can clean it up in audacity? Lower the bitrate or whatever

Make a midi version?

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