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refinery [RA2]
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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Fri Jun 11, 2021 11:36 am    Post subject:  refinery [RA2]
Subject description: snow art, anims, code
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assets are still public but no longer hosted here

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Last edited by McPwny on Sun Aug 01, 2021 8:19 pm; edited 1 time in total

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Fri Jun 11, 2021 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice. very "Halo" if that's the right word, the windows and the angled columns are very forerunner.

Also, minor critique, the angled columns look flat, they should be made a bit thicker so they don't look like they're made of paper.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jun 11, 2021 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it just me or does it look like a fuzz-ball?

There's noise/fuzziness in the render.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Fri Jun 11, 2021 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

that happens when you pass game footage through a gif editor



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jun 11, 2021 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Odd how the CMIN's looks aren't impacted there

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 12, 2021 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work man! I like it.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Jun 12, 2021 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks masterhaosis

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