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Adding new IDs in AI.ini
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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Mon Jun 21, 2021 10:06 pm    Post subject:  Adding new IDs in AI.ini
Subject description: Any restrictions?
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I'm referring to the internal values of TaskForces, Triggers, etc. which are in hex numbers.

- Apart from avoiding prefixes (according to the ModEnc), are there any other restrictions? (Are non-hex values fine?).

- Also can the order they are declared in be altered?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Jun 22, 2021 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

No restrictions on IDs. Can have alphabets or numeric values. May be total length should be less than 24. ModEnc isn't working for me currently.

Order in the list also doesn't matter. The 3 lists shouldn't have duplicates.

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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Tue Jun 22, 2021 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to hear, thanks a lot.

(ModEnc is down on my end too, now).

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 22, 2021 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Wed Jun 23, 2021 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got it now. Thank God.
You too, TAK02.

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