So if it doesn't except them, then why did this modder include them in the download, and how do you explain how he got a bunch of his buildings in the game ?
Those palettes are intended to be used for the game; that's why they were included.
No-one, not even you, should care about how bad something looks in the map editor as long as it looks fine in-game.
In this case the building needs special palettes; the game will load them just fine with the code above, if you're using Ares. Not using Ares but still using Palette= flag will result in crash because some genius at WW thought that's what should happen when Palette is used more than once.
Map editor will not read new/different palettes.
Not saying that it can't, there's a way to make it read other palettes, but that way introduces far too many risks and breaks the three rules all modders of all games should adhere to:
* Do not, ever, in the history of ever, mess with the original files; stick to overriding those original files but never actually replace or delete them, even if you're not using them.
* In the event you're not using something, don't cut its codes or assets out; leave them there, make them unavailable for use for regular players, but not map makers/scripters.
* Do not completely re-work things like units or buildings while keeping the same name or game ID. Make a new unit/building/etc. instead if your intention is complete rework, leaving the original intact. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Last edited by TAK02 on Mon Jun 28, 2021 3:38 pm; edited 4 times in total QUICK_EDIT
The editor can't even be relied on to show most voxels properly, so why would you expect a new building with its own graphics to show properly?
If the building is working properly ingame, then it's working properly. FA2's rendering engine needs to be taken out back and shot. It's just not on parity with the WW2.5D engine's actual rendering and it's really not your fault for the building using the wrong palette in the editor.
In essence, you should disregard this editor issue and keep moving forward as if nobody was going to address this FA2 rendering issue because let's face it: Nobody is going to waste hours of their time recoding this thing. _________________ https://www.moddb.com/mods/cerebral-cascade
That's odd; according to Ares docs your game should've crashed, since you're using the Palette= flag and it's only allowed to be used once (it's already used once by the Statue of Liberty CANEWY05 IIRC) for some reason...
Is it possible you've given it a value the game doesn't consider valid? QUICK_EDIT
Excuse me, sir, would you like a shake with that seizure?
Are those buildings from the Sudden Strike Series ?
TAK02 my game doesn't have ares installed.
The download came with the artmd code but not with the rulesmd code, so I took it from a building that had the same foundation.
I don't understand why many modder upload their creations without the proper codes when it's just a simple copy and paste task.
Makes a lot of sense if you want everyone to use your stuff without having to contact you. QUICK_EDIT
I don't understand why many modder upload their creations without the proper codes when it's just a simple copy and paste task.
Makes a lot of sense if you want everyone to use your stuff without having to contact you.
Because it is a simple copy and paste task, and if you are really doing a mod and want to use them, you won't mind to c&p once more.
Excuse me my good sir, but I must disagree.
Copy-pasting code, or copying then modifying art code, is the most boring and dull task.
But it must be done.
What must be done will be done... _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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