Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 5:32 am
All times are UTC + 0
Garrison Style Allied Pillbox
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 02, 2021 9:58 pm    Post subject:  Garrison Style Allied Pillbox Reply with quote  Mark this post and the followings unread

I noticed Counterstrike Mod reworked Pillboxes to be occupiable structures instead of being a defense itself so I edited it where the sandbags are only visible for garrisoned state.



foxhole.png
 Description:
 Filesize:  4.73 KB
 Viewed:  4966 Time(s)

foxhole.png



Foxhole.rar
 Description:

Download
 Filename:  Foxhole.rar
 Filesize:  12.06 KB
 Downloaded:  264 Time(s)


_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 03, 2021 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Odd, I'd figured you'd just add Crewed=yes to the basic defences, Pillbox included.

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jul 08, 2021 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Odd, I'd figured you'd just add Crewed=yes to the basic defences, Pillbox included.


won't it need a "garrisoned frame" for it?

Back to top
View user's profile Send private message Twitter Channel URL
gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Thu Jul 08, 2021 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crewed just makes the object spawn infantry when it's destroyed. Nothing to do with garrisoning.

_________________
aka SavebearingBoss

Back to top
View user's profile Send private message
geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jul 08, 2021 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

my bad, read that wrong, I was thinking of a different thing

Back to top
View user's profile Send private message Twitter Channel URL
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Jul 09, 2021 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea

_________________

Back to top
View user's profile Send private message Skype Account
NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 20, 2024 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares adds inicial payload for troop crawlers ( https://ares-developers.github.io/Ares-docs/new/initialpayload.html?highlight=initial%20payload )

I was wondering if there is a similar feature to make this pillbox pre-crewed, since otherwise the AI is likely to leave it empty

Or, maybe the vehicle transport tags also work on buildings? I don't know

PS: Seems Initial Payload is already working with buildings, so that will be good.

PS2: Well, little problem. When this is set, along bunker.raidable at least, the structure spawns as neutral and thus so do the soldiers. The structure is auto-sold. The AI is literally killed by (what should be) their own soldiers.

PS3: Confirmed this happens even if bunker isn't "raidable", structure will attack the owner with the neutral infantry inside...

Seems like a pretty big bug if you ask me.

See screenshot attacked, I mean, attached.



2024-04-20 09_39_20-Yuri's Revenge.png
 Description:
White hat rebellion.
 Filesize:  587.43 KB
 Viewed:  278 Time(s)

2024-04-20 09_39_20-Yuri's Revenge.png



_________________

Back to top
View user's profile Send private message Visit poster's website
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Apr 21, 2024 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep. Crew works for battle bunkers too.

Just remember to increase the price, and possibly the build speed too,

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Apr 21, 2024 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Back to top
View user's profile Send private message Visit poster's website
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Apr 21, 2024 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

That's weird, doesn't behave like that for me.

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Apr 21, 2024 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It behaves like that for AI. You are probably using them only for yourself. While I wanted therm only for AI with TechLevel=-1

_________________

Back to top
View user's profile Send private message Visit poster's website
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Apr 21, 2024 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope. AI or Player. Obvious when AI sells All at the end of a game.

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2079s ][ Queries: 15 (0.0113s) ][ Debug on ]