Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jun 02, 2020 5:49 am Post subject:
Tutorial Requests
Subject description: Post all your tutorial requests in this topic ONLY! Do not post them outside it.
Hello everyone,
The Tutorials Uplink forum is a place to share tutorials only. It is not a place to ask questions, request tutorials or ask where is a tutorial about something. You can ask questions and ask where you can find a tutorial about something at the C&C: Remastered Collection Editing Forum, C&C: Remastered Collection DLL Editing Forum or C&C: Remastered Collection Mapping Discussion Forum only. If you have any requests for a tutorial, this is the only topic in this forum where you can do it. Simply post your reply with a tutorial request and pray for a good soul to make this tutorial for you. Thanks in advance for your cooperation. QUICK_EDIT
Would anybody being able to provide a quick tutorial for adding custom tracks to the Jukebox as of the moment? It's a very different format of modding than what I am used to so I can't quite work out where to even begin. Feels like joining the modding community all over again. QUICK_EDIT
Feels like joining the modding community all over again.
Is it possible to share terrain types between games?
Interior and snow in TD\ Desert in RA? _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Any idea how to make civilian campaign only structures in RA, like the forward command post or the bio tech lab, available for normal construction during singleplayer?.
I've tried changing a Rules.ini and putting it in the directory, and it works in the sense that the building is added with the specified tech level, prequsites but it's not buildable, it only shows a placeholder cameo in the sidebar and does nothing when you click on it. QUICK_EDIT
I cannot for the life of me figure out how to add a new building into TD. As soon as I add the required code to multiple places in the source code, the game crashes before I can get into the battlefield. Any ideas? QUICK_EDIT
I cannot for the life of me figure out how to add a new building into TD. As soon as I add the required code to multiple places in the source code, the game crashes before I can get into the battlefield. Any ideas?
Sorry, can't edit, made an account now. (pretty sure I had one way back in the day... but regardless)
I got the building to be able to be built. I know I've posted in multiple places, forgive me, I'm just excited to be modding again, I'm attempting to add a Nuclear Power Plant to NOD in TD.
The building now is invisible with a dirt bib, and untargetable. I'm assuming that it's not reading my sprites, and where buildings have animation cycles, I'm not sure how to force the game to know which sprites to use when. I do have two folders made in the ART folder, one for "NUK3" which is the short text for my new building, and one for "NUK3MAKE"
I've also added it to TD_Structures.xml but the game still doesn't use it. I'm afraid I'll have to add code somewhere in BDATA but I'm not sure where, or how to code it. All of my efforts have not worked, so maybe I'm not too competent when it comes to coding for this game.
The Nuke Tank mod has a one_time code written to fetch the body of the tank, so I'm thinking I need something similar to that.
The problem is, BuildingTypeClass::One_Time lists different animation data for different states of buildings. I have added a line for my new building in the idle phase, but still nothing. Even the construction animation doesn't work. The only thing that does work is the sidebar cameo picture, and all the data attached to the building besides the frames. I kinda wish that there was a sample mod that added a building, infantry, and a vehicle so I could definitely know how to fix this, but so far on the workshop there has only been new tanks and edited existing structures.
I won't bump again, so hopefully someone makes a tutorial for this or at least points me to where I should add code at, then I can make the tutorial! QUICK_EDIT
i need to know this so i can make a total conversion mod. teach me how to edit graphics of buildngs
You use programs like GIMP, Photoshop, Paint, etc.
Of course, you still need to get the frames themselves; that's where XCC Mixer and SHP Builder comes in. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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