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[RA2/YR] Creating a temporary power plant. . .
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warrior002.the.official
Cyborg Soldier


Also Known As: Axidental JeepBuilder
Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Tue Sep 14, 2021 7:39 pm    Post subject:  [RA2/YR] Creating a temporary power plant. . .
Subject description: . . . superweapon?
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Like: Creating a superweapon (for example charging for 2 minutes to activate for 30 seconds) that when fires, will give +200 power (if possible, then for every nuclear plants) to the current player, and could be switched off like the fs wall. It would be a nice addition to my mod for the Soviets in case of emergency.

I think it can be achieved by a reversed Firestorm wall, but I don't understand its logic yet.








Thanks in advance!

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Sep 14, 2021 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

And how does 30sec of power help you tactically?

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Sep 15, 2021 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares' UnitDeliverySW with a power plant and attach damage to it's active anim so it destroys itself.

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"Don't beg for things; Do it yourself or you'll never get anything."

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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Wed Sep 15, 2021 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Try Battery type superweapon provided by Ares. It uses ChargeToDrainRatio= so it function like FS wall and provides power while active.

Bonus power per nuclear reactor is possible with Phobos, but it requires a specific building.

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warrior002.the.official
Cyborg Soldier


Also Known As: Axidental JeepBuilder
Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Wed Sep 15, 2021 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you 4StarGeneral and Culverin! !
I'll try both and see which one is better for me.

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Sole developer of Fall of Yuri mod v0.0.1.75b and 2700 mod v3.1. These titles are occupied from now on. =))

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Oct 03, 2021 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Phobos also have power plant enhancer which as long as this building exists the power of all power plants power increase by xxx value.

You can use drainratio or unitdelivery sw. many ways to try but you want to try all to see which one is best for you. Doesn’t mean it works but eye candy too.

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