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[RA2] Challenger 1
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Oct 12, 2021 8:00 pm    Post subject:  [RA2] Challenger 1 Reply with quote  Mark this post and the followings unread

I was going to leave the additional track armor off, but it looked too plain, and I didn't want to use the thin skirts, so as to give it a little more visual distinction from say the Chieftain. Technically there should still be short triangle skirt segments in front and behind the side armor, but again, this makes it stand out.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Oct 12, 2021 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Metal version, with full skirts.



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Oct 13, 2021 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Like this one. You r so productive recently btw

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Oct 13, 2021 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Full Skirts looks better IMO.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Oct 13, 2021 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Like this one. You r so productive recently btw

I thought I would show people some examples of how to make a good looking unit without fighting the normals. The antidote to bad voxels is good voxels Smile

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Wed Oct 13, 2021 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

i would like to see some ingame screenshots

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Oct 14, 2021 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

As I said before, mine shows it differently.

The Dardo left is Soviet toned, the ZIS-43, T-90A and SPAAGY are Brown2, the Nashorn is Brown1.



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Oct 14, 2021 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

nice shapes and details... good improve Very Happy

im waiting you in Discord :p

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 14, 2021 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The hull looks a bit bland with it being just one colour & the turret has a lot of high contrast 1 pixel details that make it look messy in game.



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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Thu Oct 14, 2021 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice. i like the dardo and challenger especially. mig eater already stole my obligatory gripe by
mentioning that the detail scale and density is a bit on the small and high side

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Oct 14, 2021 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The hull looks a bit bland with it being just one colour & the turret has a lot of high contrast 1 pixel details that make it look messy in game.

That's a strange comment, I almost never use 1-pixel details, I use contrasting parts with edges that pop from the neighbour primarily. The Chally only uses some dark lines as seams and the antennas of course, everything else is a gradient, or larger.

It might look dull, but that's because of my VPL, and you see the side views aren't blown out to nearly white like the WW VPL because of it. I actually have to force tonal brightness much wider to create contrast, which to be fair I kept muted for public release, partly because there was already so much detail.

I would argue your C2 is bland, having a nearly uniform brightness on all surfaces, and most surfaces being entirely flat. I'm not making flat voxels that are entirely at the mercy of cube lighting.

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