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Birbs not animating in game, ideas?
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Nov 08, 2021 4:28 pm    Post subject:  Birbs not animating in game, ideas? Reply with quote  Mark this post and the followings unread

Ok so I made a flock of geese which I plan to use on maps to flyby like I do various planes. I thought this would be fairly simple, even though it is relatively small, but I have watched them go, and it doesn't appear they animate.

The two .gifs attached are using both animation methods I tried, "anim" meanin gthe .hva moves the wings section up->middle->down->middle, and the "col" has the entire sections collapse to zero on alternating frames, one being wings up the other wings down.

Code:

[GEESE]
UIName=Name:GEESE
Name=SE: Flock of geese
Strength=500
Category=Support
Armor=light
Spawned=yes
TechLevel=-1
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Owner=Special
AmbientSound=GeeseMoveLoop
Points=1
Speed=6
ROT=2
FlightLevel=600
JumpjetSpeed=6
JumpjetClimb=0
JumpjetCrash=0
;JumpjetWobbles=.1
JumpjetNoWobbles=yes
MaxDebris=0
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
ThreatPosed=0
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
ImmuneToPsionics=yes
Insignificant=yes
Crewed=no
Trainable=no
LegalTarget=no


I also tried using Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}...

Maybe it's a combination of settings they need?



geese_anim.gif
 Description:
 Filesize:  16.17 KB
 Viewed:  613 Time(s)

geese_anim.gif



geese_col.gif
 Description:
 Filesize:  8.58 KB
 Viewed:  613 Time(s)

geese_col.gif



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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Mon Nov 08, 2021 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think someone here know. I'm not in one of them. Anyway How to make multiple voxel like this. Say I have a plane and I want to have 3 planes in 1 voxel in formation like your birds.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Nov 08, 2021 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It isn't multiple voxels just multiple sections in one voxel, the same as any walking mech you've seen.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 09, 2021 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Try IdleRate= or AirRate= if your using Ares.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Nov 09, 2021 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

IdleRate wouldn't apply since they are moving across the map.

I don't understand this, I have Cessnas and other planes with propellers that work, plenty of helicopters too.

For now I've just made a fixed wing version, it's small enough that the shudder from rendering alone upsets the unchanging art.

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