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AttachEffect on my doggo doesn't respect duration.
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Nov 11, 2021 6:22 pm    Post subject:  AttachEffect on my doggo doesn't respect duration. Reply with quote  Mark this post and the followings unread

Here is the code. "AttachEffect.Duration=45" seems to be ignored. No matter whjat anim I put in. It lasts forever regardless to duration set and LoopCount=1

This doggo will leep to enemy and blow itself unlike terrorist has to get close to suicide. This doggo have some leaping range. TypeImmune=yes set to avoid game crash for handling to many destruction.

Code:

[DEMODOG]
UIName=NOSTR:Demo Dog
Name=Demo Dog
[b]AttachEffect.Animation=LEVELUPANIM2
AttachEffect.Duration=45
AttachEffect.InitialDelay=30[/b]
NotHuman=yes
Category=Soldier
;Primary=BadTeeth
Primary=TerrorTeeth2
Secondary=VirtualScanner
ReselectIfLimboed=no ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
NavalTargeting=6
LeadershipRating=7
CrushSound=InfantrySquish
Strength=125
Armor=none
DefaultToGuardArea=yes
TechLevel=1
Pip=white
Sight=9
DetectDisguise=yes
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=220
Soylent=100
Points=10
TypeImmune=yes
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToBerserk=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
ImmuneToPsionics=yes
IFVMode=11
Explodes=yes
DeathWeapon=TerrorTeeth2
Trainable=no
Natural=yes
CrushDamage=300
CrushDamage.Rookie=300
CrushDamage.Veteran=300
CrushDamage.Elite=300
CrushDamage.Warhead=TerrorBombWH3

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Thu Nov 11, 2021 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Set AttachEffect.Delay=-1 to make it only play once (which is what I assume you want to do? I hope I've read your post right)

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Fri Nov 12, 2021 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

gameaddict11707 wrote:
Set AttachEffect.Delay=-1 to make it only play once (which is what I assume you want to do? I hope I've read your post right)


Thank you, let me try.

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