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DeathFrame and StandingFrame not working?
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Nov 25, 2021 7:51 pm    Post subject:  DeathFrame and StandingFrame not working? Reply with quote  Mark this post and the followings unread

This is shp base vehicle. A war elephant.

From ArtMD
Code:
 
[WARELEPHANT]
Voxel=no
Remapable=yes
WalkFrames=60
StartWalkFrame=0
StandingFrames=60
StartStandFrame=1920
FiringFrames=60
StartFiringFrame=960
StartDeathFrame=2880
DeathFrames=45
Facings=16
Remapable=yes
PrimaryFireFLH=-457,31,153


The code is fine however the elephant seems to disappear after is killed and play no death anim. I might have to use DestroyAnims instead (this should be fixed this way) I am also making animated standing frame. Making like idle animation to make the elephant more lively than staying still like a rock.

Is these code "DeathFrames" and "StandingFrames" still legit or not really working? The rest is fine?

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Fri Nov 26, 2021 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

if it is a .shp vehicle, then the standing frames wont work. i remember trying to make a hovercraft with an idle rotor animation
and finding this out the hard way. dunno if deathframes works in ra2 or not.

that .shp is going to have a hefty filesize at that framecount.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Fri Nov 26, 2021 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
if it is a .shp vehicle, then the standing frames wont work. i remember trying to make a hovercraft with an idle rotor animation
and finding this out the hard way. dunno if deathframes works in ra2 or not.

that .shp is going to have a hefty filesize at that framecount.


Well then I would ask Phobos if they can do it. Without it, this won’t be near the perfection.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Fri Nov 26, 2021 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

if your are going there to mention it, it may also be worth mentioning that .shp vehicles shadow
frames for their turrets dont render ingame

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat Nov 27, 2021 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed

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