[YBUNK]
Image=NBUNKV2
Foundation=2x2
Height=4
NewTheater=yes
Buildup=NBUNKV2MK
DemandLoadBuildup=true
FreeBuildup=true
;DemandLoad=true
MuzzleFlash0=-28,-3
MuzzleFlash1=-29,-5
MuzzleFlash2=3,16
MuzzleFlash3=2,16
MuzzleFlash4=-18,9
MuzzleFlash5=-20,10
MuzzleFlash6=26,10
MuzzleFlash7=24,10
DamageFireOffset0=1,8
CanHideThings=true
CanBeHidden=false
OccupyHeight=1
AltPalette=yes Even if I include this or remove it the bunker still becomes invisible
As I said you can use SHP Builder to copy & paste some extra frames.
Open the SHP file & then at the top menu go to Edit > Mass Frame Operations > Copy Frames. Set which frames you want to copy with the "From/To" settings, then were you want the new frames to be added with "Destination" & also set "Copy Shadow Frames" to yes too. _________________
No, copy the first frame of the Yuri Bunker & add it to the end of the SHP. Just look at the Soviet Bunker SHP as a reference to see how many frames you need to add. _________________
That first frame of yours. From Yuri bunker.
See, in order to bunker work properly, it must have 4 frames: regular, damaged, garrisoned regular and garrisoned damaged.
That means 8 frames at all because 4 are shadow frames. So, the bunker uses first two frames as any other regular building. Once garisoned, it switches to third and fourth frame, with third frame being regular and fourth damaged.
Simple as this: 1, 2, 3, 4. 1 and 2 are regular. Once infantry is inside 3 and 4 are being used instead of 1 and 2. When the infantry is out of bunker, 1 and 2 are used. I do not know how to explain you this more simple. _________________
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