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A question about GLA technical logic
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jan 07, 2022 5:18 pm    Post subject:  A question about GLA technical logic
Subject description: I think I have read it somewhere ?
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I have question with regards a logic used in CnC generals for technicals, was their a logic that was implemented for ARES that allows you to build different visual variants of the same unit type just like the technicals from CnC generals ?

I think I have read it some where in ARES docs but I cannot seem to find it, can some help me with this please ? thank you

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 07, 2022 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You must have misread, no such logic has been added to Ares/ Phobos.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Jan 07, 2022 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dang, would have really wanted to add multiple image version of M113s, M38 willy mb and other stuff.

Thanks miggy for your prompt response Very Happy

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 07, 2022 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I would love to have such a feature too, having different numbers/marking on tanks & planes would add some nice little eye candy #Tongue

AFAIK the code for unit art is a bit stringent, I'd imagine it might be easier to make the game randomly pick a whole unit from a list rather then just switching the art.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jan 07, 2022 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Yeah I would love to have such a feature too, having different numbers/marking on tanks & planes would add some nice little eye candy


God, tell me about it. All those VFA F-14 squadrons need love Very Happy

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maestro21
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Joined: 25 Feb 2008
Location: Philippines

PostPosted: Sat Jan 08, 2022 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I will make this by using "Covert WH" logic of Phobos ,soon when it is stable. DestoyAnimToUnit,Stationary units, can fire at specific houses will help a lot. , it is complex to explain it perfectly, also there will be some bugs maybe, I will try to make it similar to GenZH as much as it can be...

1. DestoyAnimToUnit =The stationary scrap crate unit,

2.) This unit will have a weapon that very short range (0,25 even possible,suicidal )

3.)When Convert WH explodes, your unit turn to ConvertTo= by Phobos via that WH.  


Bla..bla .bla... You get the idea..  Very Happy

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Jan 08, 2022 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh. You my friend are smart. Thanks a million. I cannot imagine what kind of stuff I can do with this Very Happy  Applauses!

I will give it a go.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Jan 09, 2022 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Convert logic is not the right way to go for this stuff, it would break waypoint pathing out of factory and if done after the unit comes out it just looks bad.

DPs GiftBox logic which is WIP in Phobos works for creating random Technicals and works with waypoints. The unit is replaced straight away so there's no glitchy transition such as converting a unit.

You can even make infantry squads with it (as in multiple infantry will leave barracks at once).

There is a test build available just search the nightly builds for "GiftBox"

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maestro21
Soldier


Joined: 25 Feb 2008
Location: Philippines

PostPosted: Sun Jan 09, 2022 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

As "XxpeddyxX" said, and I mentioned before, it can break something and can be very buggy. I was telling my ideas only, I accept that it can be wrong.  Sad   Since I am not a great modder and haven't reserched all logics the RA2 YR and has. (Including Ares.dll and Phobos project...)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 10, 2022 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

That can only work via delivery sw or paradrop. You drop TECH1,TECH2,TECH3 and each of them has same GroupAs=TECH so when you select one bz group select, all three variant will be selected just as they are same units! But again, only via SW, you cannot build it.

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