Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 10:46 am
All times are UTC + 0
OpenTopped Discovery
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
fsolisiii
Vehicle Drone


Joined: 05 Apr 2021

PostPosted: Fri Dec 17, 2021 8:05 am    Post subject:  OpenTopped Discovery
Subject description: Weapon Range
Reply with quote  Mark this post and the followings unread

After Modding my Carrier with a Dummy Unit that spawns another plane, Turns out OpenTopped, does not respect Range=-2.

For Modders out there, don't use Range=-2 Spawner Weapon on the Passenger  on an OpenTopped=yes unit.

Back to top
View user's profile Send private message
bbglas007
Vehicle Drone


Joined: 14 Mar 2021

PostPosted: Fri Dec 17, 2021 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also if the OppenTopped vehicle's primary weapon has a longer range than any of the passengers inside, it will not fire until it hits the range of the passengers

Also OpenTopped with passengers wont work via reinforcement. Must evict occupants and send them back in for the passengers to fire out of the vehicle

Last edited by bbglas007 on Thu Jan 06, 2022 3:47 am; edited 1 time in total

Back to top
View user's profile Send private message
silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sun Dec 19, 2021 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a feeling OpenToppedRangeBonus=2, in modifying the Range of your unit from -2 to 0 has something to do with this.

Back to top
View user's profile Send private message
fsolisiii
Vehicle Drone


Joined: 05 Apr 2021

PostPosted: Fri Jan 21, 2022 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
I have a feeling OpenToppedRangeBonus=2, in modifying the Range of your unit from -2 to 0 has something to do with this.


Tried it with the Phobos Tag, Nada

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jan 22, 2022 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you try with Range=-4 perhaps?

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Jan 22, 2022 2:38 am    Post subject: Re: OpenTopped Discovery Reply with quote  Mark this post and the followings unread

fsolisiii wrote:
After Modding my Carrier with a Dummy Unit that spawns another plane, Turns out OpenTopped, does not respect Range=-2.

For Modders out there, don't use Range=-2 Spawner Weapon on the Passenger  on an OpenTopped=yes unit.


why, what does it do?

I know -1 and -2 are special cases in-engine, so I dunno, make it -2.5 maybe?

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1375s ][ Queries: 11 (0.0089s) ][ Debug on ]