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This Yuri Turret
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Mar 15, 2022 1:21 pm    Post subject:  This Yuri Turret Reply with quote  Mark this post and the followings unread

Just some Yuri Turret
Credit me or not



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chiyou.zip
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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Tue Mar 15, 2022 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think post in SHP will be better.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 15, 2022 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Moved to SHP forum.

Good job! Why does it look quite dark? What Blender and template versions are you using?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Mar 16, 2022 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

It's so long ago I don't even have the source files any more. I simply copied the one on RA2DIY and pasted it here #Tongue

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Wed Jun 08, 2022 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does it crash the game when it starts ?
I put the PAL files with the SHP files in my expandmd50.mix and it crashes the game.

If I remove the PAL files the unit doesn't show.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jun 08, 2022 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to use Ares lol.

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SCIP
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PostPosted: Wed Jun 08, 2022 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Thu Jun 09, 2022 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

This one can be in Spotlight SHP.

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adamlovesares
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PostPosted: Thu Jun 09, 2022 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

adam doesn't know how to use ares

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jun 09, 2022 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Why does it crash the game when it starts ?
I put the PAL files with the SHP files in my expandmd50.mix and it crashes the game.

If I remove the PAL files the unit doesn't show.

I see so much wrong with this

a) the game ignores keys it doesn't know. So the Ares keys are simply ignored and the palette is the default unit*.pal
b) removing pal files shouldn't make the "unit" invisible. the custom pal files are ignored without Ares in the first place and the "unit" is just shown in messed up colors
c) it's no unit, it's a building
d) a crash caused by files in a mix, is more likely due to a corrupt mix, not because of the files
e) the ini example in the zip only covers art.ini. If someone inexperienced who can only copy/paste forgets to set up the new building animations in rules.ini [Animations] list, this can indeed cause a crash

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Thu Jun 09, 2022 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

upon looking at the .shp i see that the building has no image and that the main image itself is
tied into the animations; this means that if the anims arent listed under the animslist it wont
render ingame. ra2 doesnt crash for missing anims (idk about ts)

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Tue Apr 25, 2023 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Can this be made to use default unit palette ? It's standard Yuri-like color, should not be a problem.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Apr 25, 2023 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

It can certainly be done with XCC Mixer, but it needs touch-up because the custom palette's remap is purple and you get a reduced color depth because the whole palette is dedicated to the colors verses just a section of it. I've attached an example below.

So if you wanted to use this SHP without Ares, it would just take a bit of handiwork to make the full conversion.

If you have OS Palette Editor, you might consider editing the purple remap to match the standard palette's red to make the conversion more straightforward. Either way, you're going to be spending a bit of time doing that or hand-painting the remap back on after the conversion.



ygchytur.shp
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Converted to UnitTem.pal with XCC Mixer

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Fri Apr 28, 2023 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

its standard practice for shp creators to use purple remap; just use os .pal editor to modify a .pal
and then put the frames through LKO's image shaper to compile. it will convert just fine i think

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Apr 28, 2023 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh right! I totally forgot about that. It prevents the remap getting mixed with red colors. I've never used LKO's Image Shaper personally but if nothing else, I'm pretty sure LKO released some modified palettes somewhere around here as well that could be used.

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