Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 7:19 pm
All times are UTC + 0
RA2 TSmod dream
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:43 pm    Post subject:  RA2 TSmod dream
Subject description: RA2 TSmod dream
Reply with quote  Mark this post and the followings unread

Maybe this is only a dream.RA2 system is better to TS.
"IsRailgun="and "IsBigLaser="are bot good to use,it cannot edit and DIY effect(I think we donot want to see a big spaceship shoot a small laser),Ihope Ares can update it.(1)hope laser has double shoot or three shoot.(2)hope shoot has super long range  (3)hope when solder into building will change shp shape.

and RA2 and CC2 TS has a error:soloder `s shp can not complete play (when enemy die the animation will stop)



GDIMammothMKIIg.jpg
 Description:
 Filesize:  123.92 KB
 Viewed:  1332 Time(s)

GDIMammothMKIIg.jpg



Back to top
View user's profile Send private message
logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:45 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

in dream.
I donot know how to achieve it.



GDIKazuargg.jpg
 Description:
 Filesize:  158.92 KB
 Viewed:  1330 Time(s)

GDIKazuargg.jpg



Back to top
View user's profile Send private message
logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:47 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

how to achieve this attack mode.



GDIEnforcerg.jpg
 Description:
 Filesize:  149.02 KB
 Viewed:  1328 Time(s)

GDIEnforcerg.jpg



Back to top
View user's profile Send private message
logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:48 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

how to achieve this attack mode.



colossusvy7g.jpg
 Description:
 Filesize:  166.3 KB
 Viewed:  1326 Time(s)

colossusvy7g.jpg



Back to top
View user's profile Send private message
logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:49 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

supper attack shoot!



scorpio_147gg.jpg
 Description:
 Filesize:  192.96 KB
 Viewed:  1324 Time(s)

scorpio_147gg.jpg



Back to top
View user's profile Send private message
NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Thu Apr 14, 2022 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what you are trying to say. Lasers can have Burst. If you are unhappy with the delay between shots, use BurstDelay settings on the unit. Lasers will never look like you are making them look in your screenshots with the help of image editing software. They will always look like TS/RA2 lasers.

Lasers also cannot curve, or be fired with RadialFireSegments; they will always be drawn between the firer and the target in a straight line, neither are they subject to inaccuracy/scattering. (That only applies to the visual effect of the beam and Image=none/Inviso=yes projectiles, though - you CAN combine a IsLaser=yes on a weapon with other projectiles, and the projectiles will obey RadialFireSegments and inaccuracy - but the laser will always be drawn in a 100% accurate straight line). Your best bet for the curved lasers of the JumpJet infantry in your screenshot is, I think, using RadialFireSegments and a Speed=100 homing projectile with a blank SHP or VXL as Image=, and setting a colored line trail to that SHP or VXL in the artmd.ini. The Scorpion's laser can be achieved by using a weapon with ProjectileRange=0 and a ranged projectile which has lasers as ShrapnelWeapon. The projectile will detonate on the firing unit and fire its ShrapnelWeapons. HOWEVER, you will not achieve the forward-facing scatter you created in your screenshot; instead, the beams will try to connect to the nearest doodads or enemy units.

Back to top
View user's profile Send private message
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Apr 15, 2022 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

so... those images are just Photoshop?


_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Tue Apr 19, 2022 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

You can definitely not produce all of them in the TS engine, using lasers. The last one _could_ be a person spamming forcefire around the unit, with the weapon being a very ordinary TS laser weapon having a high LaserDuration, making it seem like there are many laser beams being fired at once. But it's not a behaviour you will ever see from a weapon being fired normally in the TS engine.

Obviously, all of the effects can also be replicated just by using animations. But I'm 100% that, aside from massive hardcode changes, no, you can't produce these effects, using lasers, in-game. So either it's photoshopped - or a different engine.

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 19, 2022 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

NCoder, he made some drawings and asked how to achieve them...

Obviously the answer is he cannot, at least not as he envisions.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1560s ][ Queries: 18 (0.0143s) ][ Debug on ]