Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 1:07 am
All times are UTC + 0
Introducing the DTA Scenario Editor
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 16, 2022 10:15 pm    Post subject:  Introducing the DTA Scenario Editor
Subject description: A new competitor joins Final Sun's arena!
Reply with quote  Mark this post and the followings unread

Howdy! The staff from Dawn of the Tiberium Age has been working hard in these days and they have just released a new map editor for Tiberian Sun. For those who are not aware, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is the official announcement from Dawn of the Tiberium Age:

Quote:
Happy Easter, commanders!

While we don't have bunnies this time, we instead have an all-new map editor. Written from the ground up in C#, it makes mapping for DTA a lot more efficient. To avoid making you read through a giant wall of text, we created a short video that showcases its new features, including automatic terrain generation:











The new features, improved interface and better performance over the ancient "FinalSun" map editor used by the C&C Tiberian Sun community for the past 20+ years make mapping with this editor up to several times faster. The map shown in the video only took me 3 hours to create; with the old editor it would've taken around 10 hours. Simply because the new features and improvements remove a lot of the repetitive, manual mechanical work that was necessary with the old editor.

As another example, creating some of our latest maps, like [8] Extreme Marshlands, simply wouldn't have been feasible without the improvements this editor brings, as achieving the same detail level for the swamps with the old editor would've taken a dozens of times more effort.



Creating the extremely detailed swamp areas of [8] Extreme Marshlands would've been a practically impassable task with the old "FinalSun" map editor.




We've internally used this editor for a while already, starting from the "Chainbreaker" single-player mission released last August, and think it's finally ready for public release. While we didn't demonstrate it in the video, the editor also brings major improvements to mission scripting. It contains all the functionality that the old FinalSun editor had, but with a more efficient user-interface that displays and allows manipulating more information at once, and allows quick checking of references between triggers, objects and waypoints. Below are a couple of examples.



You can hover over a waypoint to view what triggers, scripts or team types use the waypoint.





The new map editor with all scripting dialogs open.






The new map editor will be included with our next update, which, assuming all goes according to plan, will be ready within the next couple of weeks.




For those interested, the source code of the editor is available at Rampastring's GitHub profile: Github.com
For license and credits, see the License file at Github.com



For further information about Dawn of the Tiberium Age, visit its Forums at PPM. And that's all for now!


Key Words: #News #TiberianSun #Firestorm #DawnOfTheTiberiumAge 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Tue Apr 19, 2022 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That is an impressive number of features.

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 19, 2022 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.

Such a shame it's taken 15yrs.... Smile

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1720s ][ Queries: 11 (0.0143s) ][ Debug on ]