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Shattered Paradise Release-20220529 is out!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 04, 2022 7:48 pm    Post subject:  Shattered Paradise Release-20220529 is out!
Subject description: Spreading the news and spreading the "MultiQueue" factories!
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Howdy! A new version of Shattered Paradise has been released recently by their team. For those who are not familiar with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the goodies that comes with Shattered Paradise Release-20220529:

Quote:

New version release-20220529



Marines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,

it has been 5 long months since the last release but now we are finally ready and proud to present the biggest update Shattered Paradise has ever seen. New unit models, new voicelines, new effects, visual improvements, adjusted maps, new content, a new selection UI and also a new production method including a massive balance overhaul will be featured in this update.


New Models






We have updated our Titan model (made by areaSZ)







New Effects





Our fellow community member dnqbob has updated some of our visuals such as GDI and C.A.B.A.L. aircraft






Visual Improvements



We have adjusted the palette color of our Scrin vehicles to increase the visibility through a typical Scrin Army




Upgrades












We have implemented upgrades into Shattered Paradise to compliment each faction and increase the variety of tactics and build orders. Each faction unlocks 3 upgrades on Tier 2 (Radar tech) and 3 ugrades on Tier 3 (Tech Center tech) respectively.


The New Selection UI
















We are very proud to present our newest tool for Shattered Paradise that might even see implementation into the staple roaster of all OpenRA mods. It is our new selection UI being able to feature all unit stats including:


  • Health Points

  • Armor Type

  • Damage

  • Vision Range

  • Attack Range, separated into anti-ground and anti-air

  • Explosion Radius

  • Movement Speed

  • Power Output/Usage

  • Reload Delay

  • Scrin Shield HP

  • Mind Control Count

  • Carrier Drone Count

  • Harvester Capacity and value of Tiberium in it

  • Unit Cargo

  • Upgrades (researched upgrades will be shown in color)

  • Amount of additional units selected above what is shown


MustaphaTR has all the stats covered with his new code.


The New Direction of Shattered Paradise


We have decided to change Shattered Paradise's method of production from SingleQueue to MultiQueue. This means that multiple production structures will no longer speed up the build times of assets but rather provide additional building queues to produce the respective assets simultaneously.

MustaphaTR was able to implement this new method via the lobby option checkbox. The new checkbox called “MultiQueue” is activated by default. However, if you prefer to play Shattered Paradise with its old production method of SingleQueue you can simply turn this lobby option off.

The following lobby options have been added:


  • Limit Super Weapons checkbox

  • MultiQueue checkbox

  • Upgrades checkbox


First was something Romanov's Vengeance and a few other mods MustaphaTR has worked on already had, so we added it here too. While we want MultiQueue to be the preferred production method for Shattered Paradise, we also added the option to disable it and return to the old SingleQueue if you prefer it that way. Note that disabling the option does not revert any balance changes that were made to account for MultiQueue, so the balance with this option will be a bit off. Third one again, a new thing that you can disable if you want. Disabling Upgrades restores GDI Power Turbines as a plug from the Defense queue and makes Scrin Radar automatically enable Glider's mode switch.

We have adjusted literally every asset in the Shattered Paradise by giving each a customized build time as an additional balance method while also improving the balance overall. We have also implemented a new speed level system where each unit has a speed that is a multiple of 15 to classify them into their own speed category.

We have also added a new 2v2 map called Tiberium Forest while also improving already existing maps.

The entire changelog can be read here. You can download the new version from the links below.

Download
Windows (x86|x64) - Linux - MacOS X (Mono)



For further information about Shattered Paradise, visit the Forums at PPM. Shattered Paradise is available for download Here. And that's all for now! Have fun and enjoy Shattered Paradise!


Key Words: #News #Release #OpenRA #ShatteredParadise 

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Wed Jun 08, 2022 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't like it. Plays worse than Tiberian Sun and Tiberium Wars. Buggy and glitchy. Doesn't seem very balanced as things can do tremendous damage. Tedious. OpenRA is so lame. Reminds me of C&C remastered. I don't know what's worse. So sad. Depressing.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 09, 2022 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

How about giving constructive criticism instead? Otherwise, no one will know what really needs to be changed to make it less "buggy", "glitchy", "tedious", and "lame", among other undetailed descriptions of problems that you provided.

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Thu Jun 09, 2022 5:06 am    Post subject:   Reply with quote  Mark this post and the followings unread

I think he is doing a funny Trump impression. Maybe not on purpose, though.

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