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DynamicPatcher extra turrets
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Aug 11, 2022 11:14 pm    Post subject:  DynamicPatcher extra turrets Reply with quote  Mark this post and the followings unread

What if I would like to add a turret to a unit?

Dynamicpatcher allows this is theory, yet I can't use C#

I think it's using another techno type as a virtual unit.

This is for a very delayed mod which isn't mine Wink

Having virtual turrets would correct errors derived from Gatling cycling bugs.

Pic semi-unrelated, stack turreted tank.



glowing_green_alien_crystals_polished_green_quartz_surface_irradiating_radioactive_zombie_infested_city_t_-_9_0_tank_dark_apocalyptic_or_-W_768_-C_12.0_-n_9_-i_-S_2825680170_ts-1660188509_idx-7.png
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Also known as "alternate apocalypse" and "yes, multi turreted tanks actually existed"
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glowing_green_alien_crystals_polished_green_quartz_surface_irradiating_radioactive_zombie_infested_city_t_-_9_0_tank_dark_apocalyptic_or_-W_768_-C_12.0_-n_9_-i_-S_2825680170_ts-1660188509_idx-7.png



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Aug 12, 2022 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

My rule of thumb is to consider the use case, and see how it slots into the player's arsenal. Likewise how does it change gameplay?

How is having two stacked turrets different to one turret?
- If the point is so the two can individually target, they would require restricting each to different armor types.
- If the point is to make them "different" only, then the only functional differentiation would be turret rotation speed.

And given these two factors, how is this significant vs a single turret with two guns on it, outside of the visuals and code complexity?

There's been dozens of units I've played with and cancelled because of this type of thought process, or from subsequent testing.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Aug 12, 2022 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't need to know c# just use kratos it has all the tags you need for multi turret units

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Aug 30, 2022 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E, the two turrets would have different weapons and warheads with different verses. Thus they would target different things. The C thing is that it counts as a separate unit so it can separately target 2+ different things at once, that normal units can't. It also bypasses gattling bugs.

Kratos is compatible with Ares + Phobos + DP ?

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