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Mini Lightning Storm weapon [ARES]
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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sat Aug 27, 2022 9:49 am    Post subject:  Mini Lightning Storm weapon [ARES] Reply with quote  Mark this post and the followings unread

Weapon:

[MiniLightningStorm]
Damage=150
ROF=350
Range=16
Projectile=StormBoltTrigger
Speed=100
Warhead=StormCloud
OmniFire=yes
MinimumRange=2
Report=WeatherControlReady
Anim=OFFLINE2

[MiniLightningStormE]
Damage=200
ROF=350
Range=16
Projectile=StormBoltTrigger
Speed=100
Warhead=StormCloud
OmniFire=yes
MinimumRange=2
Report=WeatherControlReady
Anim=OFFLINE2

Projectile:

[StormBoltTrigger]
Ranged=yes
Inviso=yes
Image=none

Warhead:

[StormCloud]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
Sparky=yes
Fire=yes
InfDeath=5
CellSpread=2
PercentAtMax=.5
Wood=yes
Wall=yes
CLDisableRed=yes
CLDisableGreen=yes
CombatLightSize=100%
Bright=yes
ShakeXlo=4
ShakeXhi=7
ShakeYlo=4
ShakeYhi=7
;Particle=BDestro2x2Sys
IonCannon=yes
IonCannon.Blast=EXPLOLB
IonCannon.Beam=WCCLOUD1PART2
IonCannon.Warhead=DummyWH
IonCannon.Damage=1
IonCannon.Ripple=3
IonCannon.Rock=yes
Shield.Penetrate=true
Shield.Break=true
PreImpactAnim=WCCLOUD1PART1
AnimList=WCLBOLT1,WCLBOLT2,WCLBOLT3


Art:

[WCCLOUD1PART1]
Image=WCCLOUD1
Rate=375
Layer=top
AltPalette=yes
ZAdjust=-2000
YDrawOffset=-160
Start=0
End=29

[WCCLOUD1PART2]
Image=WCCLOUD1
Rate=375
Layer=top
AltPalette=yes
ZAdjust=-2000
YDrawOffset=-160
Start=30
End=58



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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Thu Sep 01, 2022 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Why would this use IonCannon Logic and need ARES ?

It's perfectly doable on original RA2YR without the need for anything external.

I'm using Strom Tanks in my old versions of my mod and I'll keep it in the new one too. I made all variations of strikes, from single to multi and with spread logic also (more bolts spread for elite weapon if there are many enemies around).

I'd say there is no need to overcomplicate things.

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