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multiple split laser/bolt shot on building weapon
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Wed Sep 14, 2022 12:21 pm    Post subject:  multiple split laser/bolt shot on building weapon
Subject description: like kenosis made on one of his unit
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I've been tried to make it work by using some proj range limit and shrapnel and airburst shenanigans and it almost got worked but something is missing in it, it work not properly also if this weapon fires to long it causes eip related to shrapnel weapons...

Is there a way to make it happen?

Code:

[EnTalonCharge]               ;;;;;Weapon 1
Damage=230
ROF=140
Range=12.5
ProjectileRange=0
Speed=100
Bright=no
Projectile=EnergyTalProj
Warhead=EnergyTalonWH
Report=SingleFire
IsElectricBolt=true

[EnergyTalonWH]                  ;;;;;Warhead W1
CellSpread=1.5
PercentAtMax=.5
Verses=200%,120%,120%,100%,100%,100%,50%,50%,50%,200%,100%
AnimList=TSTLEXP
InfDeath=5
Wall=yes
Wood=yes
Sparky=yes
Scorch=yes
AffectsOwner=no
Bright=yes
CLDisableRed=yes
CombatLightSize=125%

[EnergyTalProj]                  ;;;;;Projectile W1
Shadow=no
Proximity=yes
Ranged=yes
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelWeapon=TalonShockFragment
ShrapnelCount=4
Shrapnel.AffectsGround=true
Shrapnel.AffectsBuildings=true

[TalonShockFragment]            ;;;;;Shrapnel
Damage=130
ROF=20
Range=12.5
Speed=100
Bright=yes
Projectile=TalonFragProj
Warhead=EnergyTalonWH
IsElectricBolt=true


p.s.
I know that shrapnel can't hit direct target with 100% chance and i made many attempts to make primary weapon to inflict damage(it cant cuz range limit making it explode in the moment when weapon engaged)

p.s.s
As expected in this case when i use an airburst laser/bolt logic is not working

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Thu Sep 15, 2022 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Use MakeInfantry on your main weapon to spawn a unit, then let shrapel detonate on the unit to split. IIRC I had read that method somewhere, but not quite sure about the detailed code.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Mar 26, 2023 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems Phobos may have this feature. Anyway I think of making chain weapon that jump from target to target for specific jumps. Don’t find the way to make it work though

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