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chrono warfactory [RA2]
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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Nov 12, 2022 6:48 pm    Post subject:  chrono warfactory [RA2]
Subject description: comes with raw frames
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i made this chrono warfactory for fun and rendered it out ingame.

it uses the vanilla unittem.pal, but since i feel that pal has insufficient blue colors, i will include the raw frames so you can recompile. note that
the chrono animation uses anim.pal, and if you use vanilla anim.pal theres no need to recompile those. one issue of note with this structure is
that, due to an obscure bug with powered=yes and production anims, the chrono anim is bugged when the building is in low power. if someone
knows a solution to that, do say so. if you want the 3d scene that i used to make this, ill put it up in donutarnolds discord and perhaps modhaven


;;;; ART CODE ;;;;
Spoiler (click here to read it):
Code:
[MACWEAP]
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Remapable=yes
Foundation=5x3
Height=6
OccupyHeight=4
CanBeHidden=False
RemoveOccupy1=0,-2;0,-1
RemoveOccupy2=1,-2;1,-1
RemoveOccupy3=2,-2;2,-1
RemoveOccupy4=3,-2;3,-1
RemoveOccupy5=2,0
RemoveOccupy6=2,1
RemoveOccupy7=3,1
RemoveOccupy8=4,1
ZShapePointMove=30,25
DamageFireOffset0=13,84
DamageFireOffset1=-63,34
Cameo=gwepicon
BibShape=MACWEAPBB
DeployingAnim=MACWEAP_D1
UnderDoorAnim=MACWEAP_D2
RoofDeployingAnim=MACWEAP_D1
UnderRoofDoorAnim=MACWEAP_D2
Buildup=MACWEAPMK
ActiveAnim=MACWEAP_A
ActiveAnimDamaged=MACWEAP_AD
ActiveAnimZAdjust=-90
ActiveAnimYSort=0
ActiveAnimPoweredLight=true
ActiveAnimPowered=false
ActiveAnimTwo=MACWEAP_B
ActiveAnimTwoDamaged=MACWEAP_BD
ActiveAnimTwoZAdjust=-60
ActiveAnimTwoYSort=-75
ActiveAnimTwoPoweredLight=true
ActiveAnimTwoPowered=false
ActiveAnimThree=MACWEAP_C
ActiveAnimThreeDamaged=MACWEAP_CD
ActiveAnimThreeZAdjust=-60
ActiveAnimThreeYSort=0
ActiveAnimThreePoweredLight=true
ActiveAnimThreePowered=false
ProductionAnim=MACWEAP_S
ProductionAnimDamaged=MACWEAP_SD
ProductionAnimX=0
ProductionAnimY=0
ProductionAnimYSort=150
ProductionAnimZAdjust=-80


[MACWEAP_A]                        ;rotating section anim
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=21
LoopCount=-1
Rate=200

[MACWEAP_AD]
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=21
LoopCount=-1
Rate=200

[MACWEAP_B]                        ;middle building section anim
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=21
LoopCount=-1
Rate=200

[MACWEAP_BD]
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=21
LoopCount=-1
Rate=200

[MACWEAP_C]                        ; small side remap lights
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=180
UseNormalLight=yes

[MACWEAP_CD]
Normalized=yes
NewTheater=yes
Layer=ground
Start=0
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=180
UseNormalLight=yes

[MACWEAP_S]                        ;chrono animations
Translucency=25
Rate=200
TranslucencyDetailLevel=1
StartSound=ChronosphereMove
ShouldUseCellDrawer=false   ;McP: this tag forces anim pal
UseNormalLight=yes

[MACWEAP_SD]
Translucency=25
Rate=200
TranslucencyDetailLevel=1
StartSound=ChronosphereMove
ShouldUseCellDrawer=false
UseNormalLight=yes

[MACWEAP_D1]                     ;door frame 1
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground

[MACWEAP_D1D]
Image=MACWEAP_D1
Normalized=yes
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground

[MACWEAP_D2]                     ;door frame 2
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground

[MACWEAP_D2D]
Image=MACWEAP_D2
Normalized=yes
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground


;;;; RULES CODE ;;;;
Spoiler (click here to read it):
Code:
[BuildingTypes]
XXX=MACWEAP

[Animations]
XXXX=MACWEAP_A
XXXX=MACWEAP_AD
XXXX=MACWEAP_B
XXXX=MACWEAP_BD
XXXX=MACWEAP_C
XXXX=MACWEAP_CD
XXXX=MACWEAP_D1
XXXX=MACWEAP_D1D
XXXX=MACWEAP_D2
XXXX=MACWEAP_D2D
XXXX=MACWEAP_S
XXXX=MACWEAP_SD

[MACWEAP]
Powered=yes
ExitCoord=342,226,0



chrono warfactory frames.zip
 Description:
the raw frames

Download
 Filename:  chrono warfactory frames.zip
 Filesize:  5.87 MB
 Downloaded:  394 Time(s)


mgcweap.zip
 Description:
the building files

Download
 Filename:  mgcweap.zip
 Filesize:  425.49 KB
 Downloaded:  384 Time(s)


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visit my moddb profile for .shp downloads and stuff

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Nov 12, 2022 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The buildup looks wonky, but the chrono animation is top notch.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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wardeathfun1
Guest




PostPosted: Sun Nov 13, 2022 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree. The first few frames of the buildup is unnecessary. Really impressive work as always.

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denosyss
Vehicle Driver


Joined: 26 Sep 2011
Location: France

PostPosted: Sun Nov 13, 2022 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Thks man great job !

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Nov 20, 2022 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

excellent work anyone wants a custom palette version?

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Nov 20, 2022 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

that entrance reminds me of stargate
its just beautiful

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Sat Dec 17, 2022 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Just leave out the first few frames of the buildup, where the dome structure skates into its resting position, and start at the point where it already is in its place and tilts. It doesn't lose a thing and looks much better.

But yes, amazing work.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Dec 20, 2022 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's one of the best-executed SHPs I've seen. Super cool!

_________________
PreRA2 Dev Lead

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