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Naval
Moderators: Holland
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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Sun May 01, 2022 12:20 am    Post subject:  Naval Reply with quote  Mark this post and the followings unread

I believe this one is public. It looks like it could be a nice shipyard for GDI:


For the Cabal or Consortium, this one might be fitting:



Instead for Nod, This one will look better for MOK:


And instead this one for GDI, it might be better for ST:


There is a whole bunch of awesome naval stuff made by Askhati as well. Only found a bad GIF for it:
Spoiler (click here to read it):

could definitly be potential naval for Forgotten or Cabal

Madhq's old mod had some cool naval civilian buildings that gave me a cool idea:

I could make a small cliff that looks like a pier, and we can put civilian buildings on it. Would look great on the converted Mooman's temperate.

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Tue Dec 13, 2022 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Attached is Mortecha's Naval from TS Dusk. Mortecha loves to see these be to good use so don't hesitate applying this to your mod.

You can merge the included 'naval.ini' into your rules.ini, but for in TS Client i recommend creating a new checkbox for naval:

- Place 'Naval.ini' in folder 'INI/Game Options'

Place this code in Resources/SkirmishLobby.ini:
Code:
[chkNaval]
Text=Naval
CustomIniPath=INI/Game Options/Naval.ini
Checked=True
ToolTip=Naval for GDI/Nod
MapScoringMode=DenyWhenChecked
$X=getX(chkHarderAI)
$Y=getY(chkRevealShroud) + CHECKBOX_SPACING

and add the corresponding $CC under [GameOptionsPanel]

And ofcourse, copy art in art and place ecache in mix folder.



dusk naval.gif
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dusk naval.gif



Naval.rar
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 Filename:  Naval.rar
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Dec 21, 2022 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job, I have no problems with seeing these assets receive some love and new uses. Dusk hasn't been touched in more than a decade so its good to see.

All this was implemented before I even joined the mod so credit should go to Judeau or perhaps even someone else. Jud will know better than me about this.

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