Posted: Sat Nov 12, 2022 6:48 pm Post subject:
chrono warfactory [RA2]
Subject description: comes with raw frames
i made this chrono warfactory for fun and rendered it out ingame.
it uses the vanilla unittem.pal, but since i feel that pal has insufficient blue colors, i will include the raw frames so you can recompile. note that
the chrono animation uses anim.pal, and if you use vanilla anim.pal theres no need to recompile those. one issue of note with this structure is
that, due to an obscure bug with powered=yes and production anims, the chrono anim is bugged when the building is in low power. if someone
knows a solution to that, do say so. if you want the 3d scene that i used to make this, ill put it up in donutarnolds discord and perhaps modhaven
[MACWEAP_S] ;chrono animations
Translucency=25
Rate=200
TranslucencyDetailLevel=1
StartSound=ChronosphereMove
ShouldUseCellDrawer=false ;McP: this tag forces anim pal
UseNormalLight=yes
Just leave out the first few frames of the buildup, where the dome structure skates into its resting position, and start at the point where it already is in its place and tilts. It doesn't lose a thing and looks much better.
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