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OpenTTD 13.0-RC1 is ready for testing!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 02, 2023 1:01 am    Post subject:  OpenTTD 13.0-RC1 is ready for testing!
Subject description: Please, spread this news to your friends using bus, trucks, airplanes and ships!
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Hello ladies and gentlemen! The staff from OpenTTD has recently released OpenTTD 13.0 Release Candidate 1, and they expect more tests to get the final version done. For those unaware, OpenTTD is an open-source re-creation of Transport Tycoon Deluxe, a business simulation game where you control a transport company. OpenTTD extends the experience of Transport Tycoon Deluxe with bigger map sizes, customizable artificial intelligence bots, downloadable customizations, ports for several operating systems, support for many languages, etc. Here are the official words about OpenTTD 13.0 Release Candidate 1:

Quote:
Rejoice, for we are now in feature freeze for the 13.0 release series just in time for a new year!


Some last-minute features and fixes made it into the new year.
Especially notable are the new vehicle variants feature for NewGRFs and automatic flipping support for shorter-than-default NewGRF-defined vehicles.
On the fixing side, the focus was on polishing the new fractional GUI zoom and some other minor bits and pieces.


Testing is more important than ever, so please keep it up, and report any issues as normal!


13.0-RC1 (2023-01-01)
------------------------------------------------------------------------
Feature: 'font' console command to configure fonts within the game (#10278)
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
Feature: Expand all towns in the scenario editor (#10215)
Add: [NewGRF] Slope-aware and road type-specific one-way sprites (#10282)
Change: Display text files in black (#10291)
Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
Change: [NewGRF] Support flipping shorter engines without explicit support (#10262)
Change: Separate ground sprite from foundation sprite offsets (#10256)
Change: Vertically center sprite font relative to TrueType font (#10254)
Change: [macOS] Set minimum macOS version to 10.13 (#10253)
Change: Use lowered not disabled widget for the current vehicle details tab (#10252)
Change: Various improvements to the NewGRF sprite aligner (#10249)
Change: reset_engines console command now rerandomizes introduction dates and reliability (#10220)
Change: Show error message on failed industry prospecting (#10202)
Fix: Local authority window rating list height ignored icon sizes (#10285)
Fix #10150: Town signs could be truncated when using custom fonts (#10283)
Fix #8971: Resize QueryStrings with interface scale change (#10281)
Fix #10274: Crash when rescanning scripts with GS selected (#10276)
Fix #10151: Use smaller padding for signs (#10272)
Fix #10263: [Script] Restore tile validation for commands (#10269)
Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
Fix #10260: Incorrect rect height drawing an image in vehicle details (#10261)
Fix #10257: Incorrect catenary position on sloped bridgeheads (#10258)
Fix: Vertically center chat prompt (#10250)
Fix #10214: League and graph buttons in the toolbar did not have a default action (#10246)
Fix #10242: Allow space for text-shadow when clipping text (#10243)
Fix #10206: Fully disable scripts in the intro game (#10241)
Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233)
Fix #10224: Don't change fast-forward mode while saving (#10230)
Fix #10147: Sound effect volume slider no longer set volume (#10228)
Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
Fix: Maximum space for engine preview image was never scaled (#10219)
Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213)
Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211)
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
Fix: Missing extra padding when drawing tooltip text (#10201)
Fix: Bad alignment of button icons when using the original base set (#10200)
Fix: Signal icons incorrectly positioned in UI (#10199)
Fix #10021: Object GUI resized when switching between different objects (#10196)
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)


For further information about OpenTTD, visit the Official Website, and the Forums. You can download OpenTTD 13.0 Release Candidate 1 Here. You can check the full changelog from OpenTTD 13.0 Release Candidate 1 Here. You can report bugs by using the Bug tracker. And that's all regarding OpenTTD for now. Stay tuned at PPM for more news about OpenTTD!


Key Words: #News #PlayTest #OpenTTD 

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